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-   -   Got an Idea of how to get boats ( ships ) working (https://www.eqemulator.org/forums/showthread.php?t=10828)

Scorpious2k 12-19-2003 02:08 PM

Re: Boats
 
Quote:

Originally Posted by sdabbs
It would be possable to just make the ship static and have the ships captian just port you to the new zone useing a druid spell.

But isn't the fun actually riding the boat?

Quote:

l...simple and no new programs to tinker with.
The program changes are simple, getting the exact locations is the tricky part... that and keeping boats from running into each other in butcher and timerous :-)

12-19-2003 03:26 PM

Quote:

Originally Posted by a_Guest03
Hmmmm, gambling... That wouldn't be too hard to quest, would it?


not hard at all sine EQWhas it working im sure someone will figgure out how to hack the code...take a look at this quote...

** Shadowhaven Casino goes on vacation **

We're sorry to have to say this, but the new casino has become too popular. The huge number of players gambling at the casino is causing issues with the servers, and has been responsible for a few zone crashes. Unfortunately, this means that we have had to remove the casino NPCs until after the New Year arrives.

Wumpas 12-19-2003 03:28 PM

Gack no fun
 
:shock:

sdabbs
Quote:

It would be possable to just make the ship static and have the ships captian just port you to the new zone useing a druid spell.
:?: Whare is the adventure in that??? Glimpsing my first cyclopse on an enchanted little island as a lvl 3 bard on stormbreaker was what alured me so hard into the magic of everquest not to mention that ocean midi music was damm spiffy in completing the mood. :D

And seeing the cyclopse overtake a boat my sister was on that was priceless. :twisted:

EDIT in post above what the heck is EQW? another emulator??? im very confused

12-19-2003 03:42 PM

Re: Gack no fun
 
[/quote]
EDIT in post above what the heck is EQW? another emulator??? im very confused[/quote]

ah hard to resist the typos hey but im getting better at posting 01

haecz 12-20-2003 12:33 AM

Re: Gack no fun
 
Quote:

Originally Posted by sdabbs
EDIT in post above what the heck is EQW? another emulator??? im very confused

EQwin is a non-fullscreen util that people used back in the day
before SOE stole the idea and got it aswell..

but EQwin is still way better than SOE's, so download it
www.eqwindows.com

gl

Wumpas 12-20-2003 05:43 PM

boat movement seems to work
 
The boat movement now seems to work pretty smoothly I gave a random grid to stormhammer in oot and it followed it pretty well !

Wander type 4 as Scorpius said is not yet in the source as of "5.3DR1 Dec 17" so an actual boat system is still not in sight quite yet.

Im glad that movement is smooth now kudos to the dev team on that. mabe working boats are not far off in the future ! :D

Scorpius if possible could you let me know what i need to add to my source for wander type 4? Id love to play around with this some more?

Thank you in advance.

EDIT I found your fix for the 4.4 wandertype 4 and the code looked like it would work for 5.3DR1 Dec17 as well so i put it in and now ill test it out. http://www.everquestserver.com/forum...291&highlight=

Edit again with the above fix wander type 4 seemed to work for me :D

Things Ive noticed If im riding the boat it follows path normaly if i watch boat from distance it dosnt apear to move but isntead teleports around to all its waypoints sometimes with the wrong heading it apears.

I think this may have to do with the coding in client.cpp that checks if you are on a boat? What is the emulator doing diffrent in the case that im on as aposed to off of the boat? Any ideas how this could be fixed?

I thought about mabe temporarily keeping IsOnBoat true in all cases but then I realised I wouldn't be able to cast spells and other side effects. Still Im going to at least do it temporarily to see if This is what is causing the boat to not follow its path fluently Ill post results pending.

Wumpas 12-21-2003 07:49 AM

Further results
 
Ok after experimenting around a bit setting IsOnBoat as true all the time still produces the boat not following its path corectly while viewing it from a distance or mabe the client isn't seeing the movement when it may be hapening im not sure

Wander type 4 Does work with Scorpious's fix it follows path and depops at the end of the path. :D

Wander type 1 (circuler) I cant get this one to work quit rite even when im riding the boat

Wander types 2, 3, and 4 do work very well as long as I am riding the boat

If anyone can shed light on this it would be apreciated thankyou :D


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