Hitpoints
HP seems messed up, for example, King Tormax had 5000 HP (5k), and The Progenitor in ST 32000 (32k) HP
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Yeah. I added Drawde's DB onto mine to include the additions I have made, which include the extra items (Mainly high-end SoV(ToV, Dain, Tunare, AoW, etc))
I'm lazy, though, so no release, yet.. |
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The Main DB that came with the emu has the zone of ToV reversed.
Switch the Y/X coords, and you will not end up in the box room. :) |
When importing the duplicate errors are expected. After all I import the entire items database from ariak's release over the eqemu release items. This makes sure all the items from eqemu is in there, then adds the items Ariak added.
The import should work from anywhere, as long as all the files are together. I don't think I added any erros to anything, except the lack of KOS faction in Sleepers and TOV. Any zones that spawn with all Skeletons have HP roughly calculated based off level. It numbers work ok for sub 30 stuff but quickly becomes too low the higer the level. Ariak had some mobs spawned in Kael with proper models, size and skin, but not that many, and all sew level 1... So I replaced that zone with the spawnlog spawns. I included the EQSpawns.txt file I used with Drawde's EQNPC program so feel free to corect those zones spawned as skeletons :) |
*MY* db on my site has..
Faction in ST, NTOV, VP; no Kael faction, though.. *IF* you just copy+paste my stuff onto Drawde's DB, you'll be over-writing a LOT of stuff he added! DO not do this! Basically, you have to re-number everything. I'm Really busy, as of the late, that's the reason I've done nothing.. |
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