yeah I am sorry it wasnt to hard to fix....but what I did doesnt make sense, the first binaries I had same prob as tert so I am testing his now.
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hmm
I am sorry this is the first time I have got into the game, and I get either disconnected form the zone server or it says that zone is not available. Is there something I need to do? the zone servers say sleeping when I go in game is that right?
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This is a topic for support. Go post this problem under Win32 Server Support.
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Tertiary, I had some issues with Zone.exe crashing when I started it, was trying to read from an invalid memory address, so I am using Nilar's Zone.exe with your World.exe and EmuSharemem.dell files and it seems to be ok now. Only one issue, when I close world.exe it causes an invalid memory address error and sometimes if someone does something with a zone in game Zone.exe crashes, I will get you the error info asap, just wanted to mention this here. Thanks alot for providing these bins!
Jezebell - 255 Overlord (GM-Impossible) |
you know that sounds like what I my problem is, mine has the memory problem too... hmm but I dont boot my zone.exe I run the boot5zones.bat which is the same in essence but hmm I also have that odd text overlay
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ok, post this "odd text overlay" on the other topic you started and we will get it figured out :)
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For your other problem(s), if you can tell me how to reproduce them I will try and fix them if they are specific to my Dev-C++ binaries. (info on what DB you are using may also be helpful). I assume Nilar's VS NET 2003 compile doesn't have these bugs ? (or does it have others if you are using a hybrid of both) ? |
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This includes #npcspawn add and probably others. I have taken down the links to my Dev-C++ port of the 5.5DR1 source and binaries until (if) I have a fix. If you already downloaded my binaries, download Nilar's instead (and thanks again to Nilar for finding this problem). |
I am using your World.exe and shamemem and Nilar's Zone.exe because your Zone.exe was crashing when started on my system, everything seems ok and #npcspawn create works fine, only thing is #npcspawn delete crashes the zone. Prolly related to the issue you just mentioned :)
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I think the #npcspawn delete crash may be a long standing issue: http://www.eqemulator.net/forums/viewtopic.php?t=11149 |
I've found that #npcspawn delete only seems to work on mobs that have already been sourced into a database. It usually crashes a zone if its used too many times or if you use it on a mob that you #spawned.
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