So if I made an sql file for all npcs with all AC info, would it work? I mean like then I would give it to the public.
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When the code is in, tested and added to CVS... it would
hint: Code:
ALTER TABLE `npc_types` ADD `AC` smallint(5) not null default 0; |
personally, I would rather not have to deal with npc ac at all. I like the idea of player ac but for mobs, if I want it tougher to kill, I can already go in and beef up its HPs.. Just one more thing in Db to be checked for now and modified so PoT mobs dont have 1ac or something
edit-actually, on Live, isn't NPCs ac put to some camparison to PCs ATK to give a % chance of hitting the target? |
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As for beefing up HP, the difference with using AC will be that low level players won't be able to hit higher level mobs as hard or possibly not at all (depending on the mob's AC and the player's level and gear) instead of just hitting and hitting and hitting to bring the 10,000,000,000 HP down. But either way will be possible. Just more choices for the server operator. |
Sony has stated on serveral occasions that AC works differently for each class (meaning a Warrior with an AC of 600 gets more protection than a Wizard with an AC of 600).
You might also want to think about having a variable for each class that will "modify" the base variables. For example: Code:
/* Damage reduction (%) bonus that Warriors get IN ADDITION to base AC damage reduction. */ |
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