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-   -   monsters swimming in the air (https://www.eqemulator.org/forums/showthread.php?t=13421)

rizzen04 05-06-2004 12:14 AM

Quote:

just remove the +size thing, that's what is making mobs spawning in the air and swimming
Ok so it should then read:

ns->spawn.z = FloatToEQ19(z_pos);//((sint32)z_pos)<<3;

correct?

sandy 05-06-2004 01:28 AM

correct

Destavator 05-06-2004 01:41 AM

great work sandy, and thx for this VERY usefull info =))

rizzen04 05-06-2004 03:05 AM

Thanks Sandy, I corrected that line, havent tested it yet but I am sure it works.

sianyde 06-06-2004 03:11 PM

Will this work with the 0.5.7DR4 release issued 5-29-04 on biosprite?


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