=)
if ur 2 cents gets u anywhere =) let me kno
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lol
:lol: :lol: :lol:
Cruelty |
Trixy: you are so fu**ing wrong. maybe sometime the devs do do stupid stuff, but wtf? they cant have fun too? they arent some special kind of human breed that is supposed to be perfect or not do anything wrong. plus, this is fu**ing free. people do have a life you know...if you want weekly or daily updates, go to live. if you want people who care 90-100% about the project, go to live. you just need to step back and realize where you are: EQEmu.
So here my advice to you, YOU open YOUR eyes. |
yea what he said ya jackass
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Well allow me to add my two sence into this subject. You first said that, if they accually cared about the project that more might accually get done in the statement below.
Quote:
Next you said... Quote:
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And you say... Quote:
And also I find it kind of funny, how you said this... Quote:
On to the next thing you said.... Quote:
Also.. Quote:
I am not one to talk because I have had my faults before also but seriously man, you have no right to flame this project that is purely acting on the benefits of others that dont want or cant afford 15$ a month to play eq or deal with sonys crap. They may not be perfect but heres my final words... LETS SEE YOU DO ANY BETTER! |
:cry: :cry: :cry: :cry:
It brings tears to my eyes when i see people stand up for what they believe in! :cry: :cry: :cry: :cry: Trixy you got OWN3D |
People don't care about this project? You're joking, right? I'm just a third-party tool developer, but I wouldn't have put two man-years into the admin tool and OpenZone if I didn't care about this project and if I wasn't *really* interested in making something special happen here. If devs are leaving, maybe it's because this isn't a job, in case you haven't noticed, and people get awfully tired of hearing endless complaints over what is *no more than a hobby*. Before anyone starts complaining about how the devs don't care about EQEmu, they should first, in my opinion, spend a few months doing actual coding. If you can't play because the devs aren't working fast enough, I guess that's just too bad. I could probably play if I wanted, but in case anyone hasn't noticed I've been more interested in furthering the project *by coding*. Those server operators who have seen me on your servers can probably count the number of times on two hands. I'm still patiently waiting for 0.5.7 final to come out, after which I fully intend to port my ZoneProxy changes into it and release a 0.5.7-ZP. I don't have to do this: I want to. This isn't my job, so unless someone wants to start paying me $35+ an hour, don't complain if I change my mind. You should start thinking of the devs the same way. They're doing this out of the goodness of their hearts.
Do the devs care about EQ or EQEmu anymore? I'm not a dev, but I've been around here for a long time writing tools so here's my $0.02. EQ can only offer so much. You can hunt for only so long before seeing everything, or at least seeing enough dimensions of the game mechanics that it pretty much amounts to the same thing. EQ has virtually no story, for instance, and of course it's all but impossible to create one without a dedicated team. Remember, EQEmu is a *hobby*. It's really hard to build a team when everyone is a volunteer, and it has to be done one server at a time. I don't know what the answer is, but here's a shot in the dark. I think EQEmu is cool, but I think the effort is spread too thinly -- not amongst the devs, but amongst the *users*, especially those who run servers. I think the project would benefit a lot more if there were less servers but people instead pooled their resources to build "super servers" instead. The only point to be here, it seems to me, is to create something *better* than EQ. We're here because we're sick of EQ and want something more (as for myself, it's been so long since I've played EQLive that I've literally lost track of how long it's been). I think that's what this project lacks and why it seems like there's no passion. An EQEmu server, a "super server", should have an engaging story, with quests that actually lead players on a journey instead of the simple "fetch this and turn it in" quests we all know and loathe. It should have custom content and even custom zones if possible (frankly, I think it's a necessity, otherwise servers will always be doomed to be EQ-lite). It should have custom rules. There are servers that have some of these characteristics, but they are precious few and, not to offend anyone, but I think haven't yet scratched the surface of their potential. It all comes down to focus, dedication, passion, and manpower, which is hard enough for a hobby without spreading ourselves out so thinly. I'd rather see five super servers that were phenomenal than sixty servers of the kind we commonly see today. People here are always comparing EQEmu to EQLive. I think this is a *huge* mistake. EQEmu should *not* attempt to be "EQLive without the suck". It's impossible. EQEmu servers should strive to be something completely different, and there should be frameworks in place for people who don't run servers to submit content. There should be some *modular* way for people to submit storylines, quests, mobs (types, locations, treasure, the whole shebang), zones, and so on. I don't think these things are there yet, and sadly I don't think people see the importance of them. Anyway, these are my ramblings in the five minutes I've been typing. Take them as you will. Either way, I plan on retiring from EQEmu awfully soon, from another thing that affects us all: total EQ burnout. WC |
Very well written, but just to end a confusion that might come up. Sorry im a newb... You said..
Quote:
EQEmu Admin Developer In my opinion, you are a EqEmu Dev. Dev meaning Developer, I believe that your contributions to the Everquest Emulation Comunity make you a Dev. Perhaps you dont have the obligation as the other dev's have but, im my eyes I look up to you as a dev :) ... |
Bump..
Is there any way to run your own public logon server? ?? |
Okay, I'm not a *server* dev. I stand corrected.
WC |
I respect all of the dev's that have put work into this project, it is alot of fun...and i do agree with him...There should be less servers and more work put into the few servers that are made, Eqemu is so into keeping up with EQlive that this will never get anywhere, You should stop trying to be like EQlive and fix what we have...im just a newb...you might be trying to keep up for a reason...i dont know, but im just a player, if i could help out i would...my IQ is 0 when it comes to computers so i play with what i have i cannot complain..which i do anyway...Im just here to have fun like everyone else is im sure and i hope someday there will be someone who will fix the way this game is being ran =)
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Well, I hate to add to a flame fest, but that post by Trixy was pretty much wrong on every point as far as i can tell.
Anyway, on to my real reason for posting. The attacker apparently had access to the DB with all the usernames and (apparently) plain text passwords. Its a pretty fundemental security practice that plain text passwords should never be stored (or even transmitted). It should be pretty simple to store sha1/md5 hashes of the passwords and compare those rather than the plain text passwords. Now maybe all the devs are aware of this and there might be a good reason for not doing this that I'm not aware of, so I guess you can consider it a feature request. |
I've said this before and I'll say it again: EQEmu needs its own client. I don't know if SOE is actively trying to break EQEmu, but it seems to me that they're doing a pretty good job of it. I think we know enough about content file formats that it's possible to write a client. This might not have been possible a year ago, but I think it is now. I considered trying it myself once, but I don't know enough about netcode to feel confident about it, and I'd do it in Delphi which would be the kiss of death. A client needs to be written in something that many people can maintain, and at this time that seems to be only C++.
I can't stress this enough. With its own client the dev team could freeze the server code and stop trying to keep up with SOE. They could concentrate instead of perfecting features and making EQEmu something really special, with its own ruleset. If they're worried about SOE's wrath (though I can't for the life of me think of a legal reason why) then a third-party team could create it, but nevertheless I think the time has come to divorce EQEmu from SOE's client code once and for all. WC |
amen
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GOOD IDEAS!!!!
Thats a great idea! It shouldint be too hard anyhow if verant and sony did it to CREATE eq, although it would have been a few years ago and a big PITA now, it seems like the perfect resolution to our problems with multible people comign on saying how things are messed up, lol.
I know it would be a real pain, but its not impossible or hard, just painstakingly long, please, get on it :):). wish i could help.... |
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