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-   -   REQUEST: LoS fix (serious request, info inside) (https://www.eqemulator.org/forums/showthread.php?t=14834)

bloodgoth 07-22-2004 07:19 PM

http://sourceforge.net/projects/eqemu/

bbum 07-23-2004 12:58 PM

sotonin is leet because he only linked sourceforge.

btw i dont see dzone converter still, ive seen another sourceforge page with it awhile ago, but i dont see it ther

actually, it might not of even been eqemu, but it was on sourceforge

Melwin 07-23-2004 02:39 PM

Quote:

Originally Posted by bbum
sotonin is leet because he only linked sourceforge.

btw i dont see dzone converter still, ive seen another sourceforge page with it awhile ago, but i dont see it ther

actually, it might not of even been eqemu, but it was on sourceforge

Delphi Zone Converter.

bbum 07-23-2004 04:10 PM

alright.. i got it but all i can import is the mesh of the zone.. theres no texture cords or lights and certainly no info about LOS .. probly because i have to export .obj isntead of .scr, and i dont think maya cant improt scr

plus, you say you need this for post-velious zones eh? im not to fond of them post-velious zones lol..

ill still give u an .map if u want tho

bbum 07-31-2004 04:28 PM

so eqemu is never going to have proper los? pwned

KhaN 07-31-2004 06:11 PM

Quote:

alright.. i got it but all i can import is the mesh of the zone.. theres no texture cords or lights and certainly no info about LOS .. probly because i have to export .obj isntead of .scr, and i dont think maya cant improt scr.
SCR, OBJ, DXF, 3DS, whatever format you want, you will never be able to see LoS or Lights, or textures coords since this in implemented in WLD format and an export/convert will only export mesh.

bbum 07-31-2004 08:12 PM

yeah so some leet programer has to fix that prog that does read los

killspree 08-01-2004 12:00 AM

You can make .map files with openzone and use s3dspy to extract the ground areas of the zone(I think - I've been able to export objects, haven't tried zones). Open it up with delphi zone converter and export as obj, then open it up with a graphics editor that can convert to 3ds and do that. Then just import it to openzone and create the .map file.

Lurker_005 08-02-2004 04:41 PM

Perhaps this VB code will be of use. I havn't tried it in a long time, so it may be broken as well. Based on the Rev history it worked up to PoP at least.

http://pages.sbcglobal.net/mitselpli...Converter.html

KhaN 08-08-2004 09:46 AM

Today while speaking with some EQA Devs and WindCatcher, i was wondering myself why EQEmu devs never added code to eqemu that would just go read WLD file, i mean, why use MAP when you could just read the source, aka WLD !?

The code is already present in WindCatcher dSconverter source, and from him, it should be easy to convert it to c++. Well its added to EQA todo list ...

killspree 08-08-2004 11:43 AM

That's cool to hear, khan.


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