But the npc wont stay there.
And it seems the #npcspawn update command does absolutely nothing in the latest cvs's |
After you get the spawn just how you want it, Do #npcspawn Create
Then hit enter, it will keep it there, to make it show up, zone out for a couple minutes then go back, then do #repop. It should show up there then. =) |
lol.
you dont understand what #npcspawn create does obviously. it creates a DUPLICATE of whatever npc you use it on to start. So if you use it on a orc pawn it doesnt make that orc pawn spawn there, if you use it often it will clutter up your DB with a crapload of npctypes #npcspawn create is for taking a #spawn'ed creature (which might i add they suck by default youd have to manually edit runspeed walkspeed etc in db before they can even move. Wish there was a more detailed #spawn command at our disposal. #npcspawn add takes an existing npctype that was summoned with #npctypespawn and adds a new spawn record for it. #npcspawn update is supposed to take a mob that already has a spawn point in place and UPDATE it with the new moved location. This command does NOT work though. =\ |
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select name, level from npc_types where name like '%orc%' There is a redickerous amount of SQL tutorials, from mundane to arcane, all over the web. Google for them. If you're adding NPC's, you'll have to edit more than just the spawn2 table. Here's (what I feel, and how I learned) a good link (and it even explains the tables in detail, so you'll learn how it works instead of just going through the motions): http://www.eqemulator.net/forums/vie...4a1e890747496b Remember that this is not a product. It's a public project. The information you'll need it is not organized neatly into a compendium. To get started, you're going to have to work at it, tear your hair out, search through posts, slog through flames, and learn to separate the bull from the bullshit. But you'll feel better about yourself and be a bit knowledgeable about EQ and computers in general once you get through it. |
very nice link.
do you know of a post where they explani the specifics of npc_spells and npc_spell_entries? |
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