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-   -   cant buy from merchants (https://www.eqemulator.org/forums/showthread.php?t=16941)

Xentar 11-18-2004 09:16 PM

Well technically I didn't create a new merchant, but i created a new merchant type. Made the type sell only potions i want ppl to buy, and then took an existing merchant and changed her merchantID to the new merchant type. All that works fine, except the pricing is off.

Any one have any suggestions as to the pricing issue I'm having? Also, I followed the sticky merchant guide that explains how to create adventure merchants and how to change item's ldon points, etc.

Laviathon 11-18-2004 11:35 PM

no non of the items are no drop i though of that to so looked into that

Dvinn 11-19-2004 01:47 AM

Quote:

Originally Posted by Cisyouc
1 = Not No Drop
255 = No Drop

Being lazy, I originally assumed 0 would equal not no drop (turn a flag to 0 and it's typically turned off, right?). Unfortunately, it made everything no drop. Does any non-1 value mean no drop? I understand, of course, that "by the book" only 255 should likely be used.

sdabbs65 11-19-2004 11:33 AM

Re: cant buy from merchants
 
Code:

Sorry this item is for display purposes only

all my merchants serverwide starting doing then when i upgraded to augments hmmm.. dunno what theproblem is.

sdabbs65 11-19-2004 11:39 AM

Re: cant buy from merchants
 
Quote:

Originally Posted by sdabbs65
Code:

Sorry this item is for display purposes only

all my merchants serverwide starting doing then when i upgraded to augments hmmm.. dunno what theproblem is.

I did all the commands here
http://www.eqemulator.net/forums/viewtopic.php?t=18572

so thats not the issue its something else than no drop no rent etc.

Xorith 11-20-2004 12:39 AM

All mine do the same server-wide, too. I also went augment. Oh and sdabbs65 - check your logs. I logged my char in on your server and his inventory was gone. If you check your logs, you'll find additional SQL statements to run. People might have trouble logging in after that - when I did it after logging in a char first, I had to dump that character because something seemed corrupt.

Xorith 11-20-2004 12:40 AM

255 != NODROP. Tried it, the flag was removed.

I'm confused. Why make this field 11 wide in the DB when it only needs to be a boolean value? 1 = True/NODROP 0 = Fallse/Non-NODROP? Same for LORE, NORENT, ect.

Dvinn 11-20-2004 04:41 AM

Realized today that I was having the same problem. Downgraded from the 11-16 compile to the 11-11 compile and merchants again function correctly.

Xorith 11-20-2004 08:24 AM

I've shifted this to a support forum, since that's what it is really.

http://www.eqemulator.net/forums/viewtopic.php?t=18610

Hoping that since I've got a piece of code isolated, someone can help better :)

Laviathon 11-20-2004 01:08 PM

kewl well i just figured it was something with the database thats why i started it here , and yes i hope this issue can get fixed hehe
i have still been messing around with it and still haveing no luck

later

Doodman 11-20-2004 05:05 PM

Fixed, see: http://www.eqemulator.net/forums/vie...=107901#107901

Dvinn 11-20-2004 05:08 PM

Quote:

Originally Posted by Doodman
Fixed

Nice :). Thanks!

Laviathon 11-21-2004 05:04 AM

Woot thank you


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