quest::safemove
quest::safemove
Explaination: Moves the player to the safe coordinates on the zone they are in. Full Command: quest::safemove( ) Example: # After hailing the NPC the player is move to the safe coordinates of the same zone. sub EVENT_SAY { if($text=~/hail/i) { quest::safemove() } } |
quest::rain
quest::rain
Explaination: Makes it rain in the zone. Full Command: quest::rain(n) N= choose 1 to turn the rain on in the zone or 0 to turns the rain off in the zone. Example: # After hailing the NPC it begins to rain in the zone. sub EVENT_SAY { if($text=~/hail/i) { quest::rain(1); } } |
quest::snow
quest::snow
Explaination: Makes it snow in the zone. Full Command: quest::snow(n) N= choose 1 to turn the snow on in the zone or 0 to turns the snow off in the zone. Example: # After hailing the NPC it begins to snow in the zone. sub EVENT_SAY { if($text=~/hail/i) { quest::snow(1); } } |
quest::givecash
quest::givecash
Explaination: Gives the player money based on whatever denominations you choose. Full Command: quest::givecash(c,s,g,p) c = the amount of copper to give the player. s = the amount of silver to give the player. g = the amount of gold to give the player. p = the amount of platinum to give the player. Example: # The NPC give the player 1 of each coin for hailing him. sub EVENT_SAY { if($text=~/hail/i) { quest::givecash(1,1,1,1); # If this does not work for you try this |
quest::pvp
quest::pvp
Explaination: Turns Player Versus Player (PVP) on or off for the player. Full Command: quest::pvp( |
quest::doanim
quest::doanim
Explaination: The mob or NPC will perform the animation you set it to do. Full Command: quest::doanim(n) n = See the list below for possible animation numbers to set this to. 1 - Kick 2 - Piercing 3 - 2h slash 4 - 2h blunt/piercing 5 - Throw 6 - Offhand attack 7 - Bash/Dragon Punch 8 - Mainhand slash 9 - Shoot bow 10 - Swim 11 - Round Kick 12 - Shake head no 13 - Embarassed(looks down) 14 - Embarassed(looks down) 15 - Falling backwards animation 16 - Death animation 17 - Elbows at waist, hands pointing out 18 - Hands pointing straight down 19 - Run animation(I think) 20 - Jump 21 - Falling face first 22 - Duck walking 23 - No idea 24 - Bow 25 - Swimming in place 26 - Idle animation(troll scratches butt, etc) 27 - Cheer 28 - Disgusted 29 - Wave 30 - Rude 31 - Yawn 32 - No emote(?) 33 - Sit down 34 - Walk backwards(I think) 35 - No emote(?) 36 - Kneel 37 - Swim 38 - Sitting down 39 - No emote(?) 40 - No emote(?) 41 - No emote(?) 42 - Cast anim(Canni, etc) 43 - Cast anim(Buffs, etc) 44 - Cast anim(Lifetap, nuke, etc) 45 - Flying Kick 46 - Tiger Claw 47 - Eagle Strike 48 - Nod yes 49 - Shake head no 50 - Plead 51 - Applaud/clap 52 - No idea 53 - Blush 54 - Chuckle 55 - No idea 56 - Duck(the emote) 57 - Curious look 58 - Dance 59 - Disagree 60 - Glare 61 - Peer 62 - Kneel 63 - Laugh 64 - Point 65 - Shrug 66 - Raise hand 67 - Salute 68 - Shiver 69 - Tap Foot 70 - Bow 71 - None(?) 72 - None(?) 73 - Sit down Example: # After being hailed the NPC begins to dance. sub EVENT_SAY { if($text=~/hail/i) { quest::doanim(58); } } |
quest::addskill
quest::addskill
Explaination: Increases the players skill in the skill you choose by the amount you choose. Full Command: quest::addskill(skill,value) skill = See the list below for a list of possible skill numbers to use. 0 - 1H Blunt 1 - 1H Slashing 2 - 2H Blunt 3 - 2H Slashing 4 - Abjuration 5 - Alteration 6 - Apply Poison 7 - Archery 8 - Backstab 9 - Bind Wound 10 - Bash 11 - Block 12 - Brass Instruments 13 - Channeling 14 - Conjuration 15 - Defense 16 - Disarm 17 - Disarm Traps 18 - Divination 19 - Dodge 20 - Double Attack 21 - Dragon Punch 22 - Duel Wield 23 - Eagle Strike 24 - Evocation 25 - Feign Death 26 - Flying Kick 27 - Forage 28 - Hand To Hand 29 - Hide 30 - Kick 31 - Meditate 32 - Mend 33 - Offense 34 - Parry 35 - Pick Lock 36 - Piercing 37 - Riposte 38 - Round Kick 39 - Safe Fall 40 - Sense Heading 41 - Sing 42 - Sneak 43 - Specialize Abjure 44 - Specialize Alteration 45 - Specialize Conjuration 46 - Specialize Divinatation 47 - Specialize Evocation 48 - Pick Pockets 49 - Stringed Instruments 50 - Swimming 51 - Throwing 52 - Tiger Claw 53 - Tracking 54 - Wind Instruments 55 - Fishing 56 - Make Poison 57 - Tinkering 58 - Research 59 - Alchemy 60 - Baking 61 - Tailoring 62 - Sense Traps 63 - Blacksmithing 64 - Fletching 65 - Brewing 66 - Alcohol Tolerance 67 - Begging 68 - Jewelry Making 69 - Pottery 70 - Percussion Instruments 71 - Intimidation 72 - Berserking 73 - Taunt value = the amount that you want to be added to the player skill. Example: # After hailing the NPC the playesr baking skill is increased by 5. sub EVENT_SAY { if($text=~/hail/i) { quest::addskill(60,5); } } |
quest::me
quest::me
Explaination: Makes the client do a nameless or ownerless emote as if from a narrator. Full Command: quest::me( |
quest::faction
quest::faction
Explaination: Adjusts the players faction with a chosen faction. Full Command: quest::faction(factionid,value) Factionid = The id of the faction you would like to adjust for the player, taken from your database. Value = The amount you wish to adjust the players faction with the chosen faction. Example: # After hailing the NPC the players faction with faction ID 25 is increased by 5. sub EVENT_SAY { if($text=~/hail/i) { quest::faction(25,5); } } |
quest::setguild
quest::setguild
Explaination: Adds a player to a certain guild and also sets their rank in that guild. Full Command: quest::setguild(guildid,rank) Guildid = The guild you want the player to be a member of, can be found in the database. Rank = The rank you want the player to be. You can find or create this in your database. Example: # After hailing the NPC the players is now the leader of the guild number 3 sub EVENT_SAY { if($text=~/hail/i) { quest::setguild(3,0); } } |
quest::rebind
quest::rebind
Explaination: Binds the player to a chosen zone at a chosen location. Full Command: quest::rebind(zoneid,x,y,z) Zoneid = The ID of the zone you want to bind the player in. Can be found in your database. X = The x Axis you would like to bind the player to. Can be found by /loc but switch the x and y. Y = The y Axis you would like to bind the player to. Can be found by /loc but switch the x and y. Z = The z Axis you would like to bind the player to. Can be founf by /loc. Example: # After hailing the NPC the players is bound to zone 21 at the location -123.43,1200.03,21.34. sub EVENT_SAY { if($text=~/hail/i) { quest::rebind(21,-123.43,1200.03,21.34); } } |
quest::flagcheck
quest::flagcheck
Explaination: Checks the value of a flag, usually used for quests. Full Command: quest::flagcheck(flag,value) Flag = The number of the flag that you are checking. Value = The value you are looking for when checking the flag. Example: # After hailing the NPC will check if flag 1 is set to 0.. sub EVENT_SAY { if($text=~/hail/i) { quest::flagcheck(1,0); } } |
quest::write
quest::write
Explaination: Full Command: Example: |
quest::settime
quest::settime
Explaination: Changes the time in the zone changing the sky and lighting depending on the time set. Full Command: quest::settime(hour,minutes) Hour = The hour of the day in a 24 hour schedule (1:00pm = 13:00) Minutes = The Minutes into the hour set before it. Example: # After hailing the NPC the time is set to five after midnight. sub EVENT_SAY { if($text=~/hail/i) { quest::settime(0,5); } } |
quest::setsky
quest::setsky
Explaination: Changes the color of the sky. Full Command: quest::setsky(n) n = Anywhere from 0 to 255. Example: # After hailing the NPC the sky goes deep red. sub EVENT_SAY { if($text=~/hail/i) { quest::setsky(250); } } |
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