It's deprecated, so it still works but the rule is the preferred method.
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Also, I notice the deFault value is set to .75. Does that mean an additional 75% oF the normal exp rate?
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I agree, Anyone have any sudjestions of what to set the multiplier to? Along the lines of "live" during the original releases of PoP or Luclin expansions?
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I was wondering if there was a way to set the way group experience works. I remember on live if you had 3 people in your group, you got +20% exp, though divided by 3. Full group was +80% I think.
Incremental group bonus experience, is that possible or already built in? I'd like to have something that promoted people grouping up together in 5 or 6 instead of just having their alt account running around for the bonus. Also just curious, how does level difference affect the experience being divided up in a group on peq? Also is there a way to increase the level range of being able to group and gain experience? |
It's already built into the peq database under the variables table. GroupEXPModifier or something along those lines, :P
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Yeah, I am not sure how that multiplier works exactly. If you have 2 people in the group, 4x modifier for group, then I'd assume it would be like 2x solo? Then with 4 people it would be like 1x solo? On some servers it seems like if you have 4 people in your group, you get even more experience than with 2 people killing the exact same mob. Others it seems to decrease with additional members.
On live is was slightly different, with there being a growing experience bonus per additional groupmate, though still decreasing experience gained per kill per person even with a full group and solo always providing the highest experience per kill. |
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