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-   -   #setallskill not working (https://www.eqemulator.org/forums/showthread.php?t=2032)

Bastin 05-31-2002 01:54 AM

Storm?
 
Hey Storm?


Mind pointing me in the right direction on what i need to do this.


I am in this Game .. to learn.

I want to know how you did that.


If we could talk .. or anyone else out there .. I have ICQ ..


or email .. let me know

stormgod 05-31-2002 02:09 AM

best place is to come on the irc
see ya there

Bastin 05-31-2002 02:56 AM

I am such a newbie
 
don't know what i am doing ..


keeps telling me connection Refused

stormgod 05-31-2002 03:02 AM

realy simple open mirc type :
/server irc.trifocus.net 6667
then when you are connected :
/join #eqemu

thats it

chadstout 05-31-2002 04:18 AM

the file that that function is in is client.cpp.

Ursine 05-31-2002 12:34 PM

V. 3.3.1 #setallskill fix.
 
Code fix is courtesy of Image. I'm just rewriting it for dummies, like me.

Specifically the file to edit is <eqemubasedir>/zone/client.cpp

This assumes you know how to build the EQEmu from source v3.3.1 posted on 5/27/2002. Teaching source builds is not in the scope of this document. As always, YMMV.

Enter the zone source directory shown above, and use your favorite code editor to open client.cpp

Goto line #2252 and find:

if(pp.skills[skillid] <= 252)

Replace this with:

if(value <= 252)

Then save, exit the editor, and compile using "make"

Assuming your build results in a working binary, log in the game and resissue the #SETALLSKILL command on targets affected by the bug.

I found it best to use a clean source directory from the tarball (or zip) package, as a make clean on the original working source did not for me. <g>

Hope this helps the less coder-inclined.

U.

[Edit] If you don't have a favorite code editor, Ultraedit32 is pretty nifty.


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