i want to contribute more to this.
as of right now if you sell ANY item to a merchant which doesnt have, it will instantly appear on his list showing quantaty of 1. HOWEVER, if you try to buy it back you will discovered that he now infact has INFINITE ammounts of them - so item sold instantly gets added to his permanent list ANother problem I have - any potion or item with charges I buy from merchant ALWAYS has 1 charge. If I summon the same item via gm summonitem command - it will have correct number of charges, but using the item, does not updates charges left untill i zone. another BIG problem, that any item (not just potion) which has limited number of charges (Sceptor of Forlorn for exmaple) instantly POOFS when I use last charge- in other words any item with charges (weapons, armor, etc) automaticly expendable.... what developers think on this issues? |
So I'm now thoroughly confused with the current state of things.
I can sell an item to the merchant. It appears. If I zone, it's gone. I'm using the MerchantsKeepItems and PersistentZoneStates variables, but I'm also using the dynamic zone launcher with 6 zones (if that matters). Since it appears this is working for most of you, what do I need to change in my configuration to get merchants to keep their items in perpetuity? Thanks! D. P.S. Since we're supposed to be migrating from the variables tables to the rules, is there a rule I'm missing? |
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