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-   -   (Ongoing)Mob Texturing/Design (https://www.eqemulator.org/forums/showthread.php?t=22852)

EmanonCow 06-07-2007 09:50 AM

Hmm...

What if you
1> Doubled the size of the arm pieces
2> Rotated them 90 degrees inward at the elbow

That would make it more humanoid, but still beastial. The arms would be almost as long as the creature.

And a possible attack animation would be "grab, then gore". :)

Wizardanim 06-07-2007 10:30 AM

somethin like..

http://img241.imageshack.us/img241/3269/ogre2ls7.th.jpg

?? - to compare

http://img135.imageshack.us/img135/3118/ogre3bu1.th.jpg


Hah next to the first one he looks kinda wimpy if you ask me, id like to see him open a door. But your right scale looks much better with larger arms... no more t-rex style w/ tiny hands. Couldent do 90 without streching the rest of his arm in a strange way, this is about 35.

Arms are a bit rough there, usually happens when i scale things, but can fix them in a short amount of time. Might scale them down a little bit, since his arms are a bit large in that ss.


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