hello all,
I'm not sure if i'm doing something wrong but when i tried this zone out, all i'm getting is the Original tutorial zone with some buildings and trees missing. So I guess i'm not to sure what to try next, I probably missed soemthing very simple just can;t seem to find it. Thanks ~LL~ |
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This is just unreal, GREAT job!!! The detail that went into this is perfect, thanks so much for sharing this. :D
~LL~ |
Your welcome, I hope you all can get some enjoyment out of it, I have another that I am working on but I have tons of trees I have made in 3ds max that I want to use and I'm just trying to find out how to get transparent textures to work in open zone then I can finish it.
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I am making some more zones to replace the MMC zones that was mirigauls minagiera or whatever the hell it was called that was some of the instance zones, I will put some screens here and if anyones interested I will give those out also, If anyone wants a custom zone made with openzone and does not want to mess with doing it their self let me know, just draw a rough sketch of what you want and what zone you want replaced with it and I will see what I can do. I like creating zones more then playing the game now lol.
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THANK YOU!
Very very cool! Do you happen to have a serverside .map for this too for spellcasting purposes? Would be really helpful and appreciated! |
One other question, please. Is there any chance that you'd release the openzone files for this so that people who want to use it could, perhaps customize it a bit further? For example, maybe change the signs a little... or perhaps add some more or different windows.. or put in more furniture and objects?
You know, stuff like that. It's an incredible piece of work you did, and it can also serve as an excellent tutorial for a lot more than EQ... it can also serve as a tutorial on Openzone, which could perhaps help more people get into that facet of world building easier. Especially in terms of trees, which are oh so difficult to do, especially considering there are no zones like this available in OZ format to study (that I know of). Please consider making the source for this zone available? |
yes I put a linkermap file in with the zip. I dont mind giving out the scene file either but you would need all the textures also that I have. may take a bit for me to get that all into a file and put it up for download.
but anyway , heres a pic of another zone im workin on and i got the trees to work finally thanks to Scorp. http://www.kheprigames.com/newzone1.jpg http://www.kheprigames.com/newzone2.jpg |
@Sakrateri
WOW, That zone looks Great, But then again they all have been great. very talented indeed, Thanks so much for sharing your Hard work. |
Here is three zones, Nektropos, MMCA and Tutorial, I have fixed the zone point in the Tutorial to zone to MMCA and then theres a zone point in MMCA to zone into Nektropos. I have antoher zone that Nektropos will zone into but its not finished yet.
Nektropos MMCA Tutorial And there are linker maps in each rar file for each zone. |
Great, Can;t wait to test them thanks so much :)
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The textures in mmc Are unreal."only map i have gotten to yet" The brick walls look so real, Excellent Excellent work. The things that could be done with that zone are just endless, Thanks again for This great share
~LL~ |
Got heightmaps to work now, here are a couple of shots from my first zone made with a heightmap.
http://www.kheprigames.com/hmzone1.jpg http://www.kheprigames.com/hmzone2.jpg http://www.kheprigames.com/hmzone3.jpg |
Another beautiful zone in the works, excellent work on that one.
a quick question for you, would you know how i would go about zoning into nektropos ? when i try the zone command i get zone not available, not sure if i did something wrong or need to add that zone to the emu some how. Thanks again for all this great work ~LL~ |
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