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-   -   New toy - EQ model viewer (https://www.eqemulator.org/forums/showthread.php?t=2387)

wurmslayer2k 06-16-2002 10:23 AM

There are 5 gequips in my EQ Directory. I must be doing sumthing wrong but i dont know my directory is set correctly i know it.

Baron Sprite 06-16-2002 11:06 AM

Much luv

wurmslayer2k 06-16-2002 12:19 PM

*************OFF TOPIC*************************

Thank you Kai for you sweeeeeeet updated item editor with skeel mod/bane dmg.

Since model viewer isnt working for me, any on know the ID for the Black Acrylia Battle Axe?

Bardboy 06-16-2002 12:23 PM

Thanks for the answer. I can't wait till i can create pink polka dot bikinis for the trolls.

Big Kudos for the contribution. /cheer

Beers218 06-16-2002 02:15 PM

Model Fixing?
 
Are you going to work on the model skeleton system? I think that would be great, so we could use them in our own programs :p

wurmslayer2k 06-16-2002 05:42 PM

Nm, Model viewer works now. Before i was on 800x600 and it was too big and the Load S3D wasn't there. Great job!!!!!!!!

Hmm 06-16-2002 06:21 PM

heh it do have some problems with export. im not sure but obj supports textures? also zone models is just messed up. ( yes i got strong enough computer to show entire zone in wire form )

Kaiyodo 06-16-2002 09:11 PM

Quote:

Are you going to work on the model skeleton system? I think that would be great, so we could use them in our own programs
If I get a flash of inspiration and the format of the data magically reveals itself, then yes. I know what I'd expect bone information to look like, and the data in the file doesn't look like it so I'm a bit stuck.
Quote:

heh it do have some problems with export. im not sure but obj supports textures? also zone models is just messed up.
Obj files have support for materials, but I'm not quite sure how the Max importer handles them. I've certainly never gotten a texture to appear in Max when imported as an Obj, but I put that down to my lack of Max knowledge :). I do write out the texture coordinates though so it should just need the material assigning in Max. Oh, and zones don't work, you're right there :D

K.

Hmm 06-17-2002 06:27 AM

its possible that zone model also uses some data to put where that section goes to that spot, etc etc. so when read by your program it just shows a big poly mess.

it may be my program tha stripped textures off tho. can you export to some other format?

Kaiyodo 06-17-2002 07:04 AM

Quote:

can you export to some other format?
What did you have in mind? As I say I'm no max export so I don't know which formats will import in while retaining textures. Just don't ask for a .Max file export :)

I choose .Obj files because they are by far the most simple 3d file format on the planet, big list of verts, big list of face indices. It allowed me to get the files into Max with minimum coding effort :)

K.

Hmm 06-17-2002 07:54 AM

whatever bryce 4 can import and keep textures :)

well bryce isnt the best program out there but its one i know how to use.

Baron Sprite 06-17-2002 11:55 AM

bryce used to be so leet :D

Teppen 06-17-2002 06:02 PM

:D SWEET PROGRAM ! :D

Zio 06-20-2002 08:46 AM

This is pretty weird; inside the helm there is like a... tooth.. :D

Shawn319 06-20-2002 09:31 AM

You probably have more than one model selected (or didnt use the "Only show selected" option.


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