| cavedude | 
			12-07-2007 02:31 AM | 
		 
		 
		 
		
		
		
	Code: 
	
 --change the shapeshifter Motte back to human form 
update npc_types set race = 1 where id = 50300; 
--a_domesticated_bleeder 
INSERT INTO `npc_types` VALUES (52103,'a_domesticated_bleeder','',1,134,1,22,11,2,0,0,2,2,0,0,0,0,0,1,2,'',50,0,0,0,0,0,0,0,0,0,0.75,1,1,1,1,1,0,1,0,5,0,0,0,0,68,68,63,68,76,63,58,0,0,1,0,1); 
--a_domesticated_bleeder spawn 
update spawnentry set npcid = 52103 where npcid = 50311 and spawngroupid = 52096; 
--a jungle hatching 
INSERT INTO `npc_types` VALUES (52104,'a_jungle_hatchling','',1,440,1,22,11,2,2,0,2,2,0,0,0,0,0,1,2,'',50,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,1,0,21,0,0,0,0,79,79,79,79,79,79,79,0,0,1,0,1); 
--a jungle hatching spawn 
update spawnentry set npcid = 52104 where npcid = 50300 and spawngroupid = 52095; 
 I think what happened was you are using the pre-Rathe Mountains overhaul of PEQ to grab the other NPCs from, so that's why the IDs got messed up.  
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