Not long ago, a check was put in to prevent players from equipping and using items they shouldn't be able to. Even if you do manage to equip it, none of it will work (armor won't give bonuses, weapons won't hit anything) But, you just brought up an interesting point. What about custom content? With if somebody wanted to make Orcs a playable race? There is no race identifier for Orcs in the items table, so nothing will work for them (except maybe ALL?). Of course if somebody was serious about a custom race, they would also change the item code to allow for an Orc race, but in the meantime the class/race item check should be made into a rule, methinks.
|
Yeah i was thinking of creating it custom enough that there would be no races except for orcs/goblins/kobolds ect. but scratch that ;p
One other problem Im experiencing when im spawning mobs , when i spawn mobs with weapon id #'s on primary & secondary , they spawn empty handed, any explanation? I did try id #1 or 2 , ect low numbers and they happened to spawn with what looks like rusty weapons |
Quote:
|
make the items all/all and then race / class wont matter
|
Quote:
but then we may run into problem that orc only weapon/armor/whatever will be used by high elf, iksar etc. thought usualy racial restriction are far rarer ocurance than class restirctions another big problem with alternative races that they realy don't have any model variations - very few have armor variation models and almost no female models. IMHO the original Verant "vision" was an error. Ogres and Trolls should never have been playable races - they way to monstrous. They should have instead given us half-orcs and posibly goblins |
All times are GMT -4. The time now is 11:14 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.