What I did was to go into the eq folder and set ALL exe files to Windows XP SP2 compatibility. Go to the folder and right click on white space in the folder and sort by type. Go to where ALL of the exe files are and set them all to WINDOWS XP SP2 compatibility. Worked for me.
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I believe that memory error was something I had as well.
I changed the res. in the options when logging in screen appears, set the res. window around 800x600 or so in the settings. I checked on all the settings like sound, mip mapping and tex. quality to high. This worked for me. GeorgeS |
Ha HA! Thank you George! I think it was texture compression that is the only thing I didn't check.
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so did you get this issue resolved? I had the same problem..err have.
But i open eqclient and the list is short..from what I remember in there. check it: [Defaults] Sound=TRUE TextureQuality=1 VertexShaders=TRUE 20PixelShaders=TRUE 14PixelShaders=TRUE 1xPixelShaders=TRUE MultiPassLighting=FALSE UseLitBatches=TRUE thats all thats in there. I was going to try to set the resolution like a few suggested in this thread, but it is not in there. |
dbg file
2008-07-17 00:08:23 Starting EverQuest (Build Oct 31 2005 10:33:37)
2008-07-17 00:08:24 Timezone: UTC-6h00m 2008-07-17 00:08:24 Loading graphics DLL. 2008-07-17 00:08:24 Parsing INI file .\eqclient.ini 2008-07-17 00:08:25 INI file .\eqclient.ini loaded. 2008-07-17 00:08:26 Initializing timers. 2008-07-17 00:08:30 Checking critical files. 2008-07-17 00:08:30 Initializing WinSock. 2008-07-17 00:08:30 Enumerating 3D devices. 2008-07-17 00:08:30 Found adapter #0 - RADEON X700 Series (7.14.10.0590) 2008-07-17 00:08:30 Adapter #0 - RADEON X700 Series : 2008-07-17 00:08:30 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2008-07-17 00:08:30 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2008-07-17 00:08:30 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2008-07-17 00:08:30 Initializing keypress handler. 2008-07-17 00:08:30 Parsing INI file .\defaults.ini 2008-07-17 00:08:31 INI file .\defaults.ini loaded. 2008-07-17 00:08:31 Loading keyboard tables. 2008-07-17 00:08:32 Creating window. 2008-07-17 00:08:32 Checking display driver version. 2008-07-17 00:08:33 Activating window. 2008-07-17 00:08:33 Picking a default resolution, desktop is 640 x 480, 32 bits 2008-07-17 00:08:33 Ratio is 1.33 2008-07-17 00:08:33 Resolution was capped at 800 x 600 2008-07-17 00:08:34 Resolution verified 800 x 600, 32 bits ... diff was 1000 from 0 modes 2008-07-17 00:08:34 Resolution selected 800 x 600, 32 bits 2008-07-17 00:08:34 CRender::InitDevice: Using 32bit mode. 2008-07-17 00:08:34 CRender::InitDevice: Using vsync 0. 2008-07-17 00:08:34 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2008-07-17 00:08:34 CRender::InitDevice: HardwareTnL Enabled. 2008-07-17 00:08:34 Using hardware vertex shaders. 2008-07-17 00:08:35 Initializing render system. 2008-07-17 00:08:36 Trilinear Mipmapping available. 2008-07-17 00:08:36 Vertex Shader Version: 2.0 2008-07-17 00:08:36 Pixel Shader Version: 2.0 2008-07-17 00:08:37 Initializing engine internals. 2008-07-17 00:08:37 CRender::InitDevice completed successfully. and still blanks out before it even loads the eula |
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