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On the if($timer eq "check") thingy...You can add it. But, you don't have to. if a timer check is not specified (such as in my script under EVENT_TIMER as you mention), it should trigger everything under EVENT_TIMER. |
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the eqemu_quest_zone_3500.log file might have some clues (3500 would be a different number for you).
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this code is too messy for me to really see much ><
If the zone is crashing, that's either a loop or a timer issue, and seeing as you have no loops, it's probably your timer. Then again, considering it only goes once a second, I don't see how this would cause it.. oh well. I agree, check the log files and that'll dish out some clues. Also, check the folder size of the logs. If it's a loop or timer issue, it's going to be 300+ megs. Yea, I've had some evil typos in loops and have had 250 gig log folders ;o.... mmm.... Oh well, hope you find what's causing it. If not, put the code up on rafb or something so everyone can see color coding and indents that way your code is not so messy : D. |
Here's the RAFB URL to the script. You'll notice I placed a quest::emote in the EVENT_ENTERZONE and in the first faction check under the "check" timer. When I enter a zone, I receive the first emote (which tells me it makes it past the point of triggering the timer), but not the second one. By the way, the script no longer crashes the zone. But neither does it cast the buff on my character (char has 1000 faction with FactionA).
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I just reread Striat's original post. So this player.pl is supposed to go in the templates folder?
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Also . . .
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