| 
		
			| Kilralpine | 07-31-2009 10:30 AM |  
 Here is the solution, after reading the list carefully i noticed this line: 
 RemoveItem(item_id, quantity= 0, slot= 0) 
Therefore, $npc->RemoveItem(3233, 1); is the correct format/handle for NPCS to remove items
 
Completed Quest Script (No Trigger Mob or Signals):
 
	Code: 
 ###################ZONE - Sebilis
 #NPC - Trakanon
 #Quest - Green Dragon Hearts (Mobside)
 #Author - Kilralpine
 ##################
 #####
 # This script will add the item 3233 to trakanon's loottable if a player with the task 500 enters his vicinity.
 # If a player is to leave his vicinity it will remove the item...
 # Therefore this script allows npcs to drop quest items ONLY if a player near them has the correct task, this can be adapted to any npc/task/item. ###
 #####
 
 sub EVENT_SPAWN {
 my $x = $npc->GetX();
 my $y = $npc->GetY();
 my $range = 210;
 quest::set_proximity($x - $range, $x + $range, $y - $range, $y + $range);
 }
 
 sub EVENT_ENTER
 {
 if (quest::istaskactivityactive(500,0)) {
 quest::addloot(3233,1);
 
 }
 }
 
 sub EVENT_EXIT
 {
 if (quest::istaskactivityactive(500,0)) {
 $npc->RemoveItem(3233, 1);
 
 }
 }
 Gunna go ahead and add this to the custom quests section |