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-   -   CoH PVP?... (https://www.eqemulator.org/forums/showthread.php?t=26587)

XebeknSZ 10-24-2008 01:38 AM

I knew it :) Hope to see you soon!

kedra 10-24-2008 08:11 AM

Yea, there will be a lot of balancing and tweaking to do. Keep in mind that this is still in a very early phase and there are, of course, no promises that it will even be completed. I just want something to work on.

I'll be working slowly but (hopefully) steadily and if, at the very end, it turns out to be a flop, I may not open it up. But with any luck it will turn out successful.

Richardo 10-24-2008 08:53 AM

No one remembers Dark Horizons? :(

Aonelyn 10-24-2008 03:53 PM

I do richardo.


Best 6.0 dr2 server ever.

bobfred1 10-26-2008 02:12 AM

sounds great, we had some epic battles outside of freeport, I hope Odium(Xeb),Kazowi, and jeff all come back!


2 things that could improve based on the old COH server, limit boxing to 2 and have a better hack dector in place.

bobfred1 10-26-2008 02:13 AM

if this concept fails, I would love to see old COH back with item loot!

Secrets 10-28-2008 11:47 AM

Quote:

Originally Posted by Richardo (Post 158981)
No one remembers Dark Horizons? :(

I remember that server. Had some of the best openzone stuff ;D

Estrang 10-28-2008 09:55 PM

We need another pvp server, please let us know if you need testers!

kedra 10-29-2008 11:55 AM

I'd like to get feedback every now and then as I begin to address some specific mechanics of gameplay.

So let me know if you guys have any questions or feedback or spot any potential problems or exploits with what I'm working on.
  • There will be no banks. Instead, players will have access to plenty of large weight reduction bags (probably 100%). To 'bank' money, players can buy certain lightweight, stackable items which can be sold and bought at a 1:1 ratio.
  • Currently, it's unrestricted PvP but members of the same guild cannot harm each other. This will apply to player pets, too.
  • When a player level 11 or higher is killed by another player of any level (or another players pet) he will leave a corpse that may be looted completely. The dead player will become level 1 and lose spells and skills. The dead player may attempt to recover his corpse if he wishes.

I'll try to get feedback on other things as I encounter them.

Thanks,
Kedra

Estrang 10-29-2008 12:01 PM

Quote:

Originally Posted by kedra (Post 159333)
I'd like to get feedback every now and then as I begin to address some specific mechanics of gameplay.

So let me know if you guys have any questions or feedback or spot any potential problems or exploits with what I'm working on.
  • There will be no banks. Instead, players will have access to plenty of large weight reduction bags (probably 100%). To 'bank' money, players can buy certain lightweight, stackable items which can be sold and bought at a 1:1 ratio.
  • Currently, it's unrestricted PvP but members of the same guild cannot harm each other. This will apply to player pets, too.
  • When a player level 11 or higher is killed by another player of any level (or another players pet) he will leave a corpse that may be looted completely. The dead player will become level 1 and lose spells and skills. The dead player may attempt to recover his corpse if he wishes.

I'll try to get feedback on other things as I encounter them.

Thanks,
Kedra

I dig the no banking option, makes sense for what you are planning, has a definite discordia feel(which I never got to participate in), the level 11 limit seems fair, griefers will kill level 11's, smart players will turn this into a large guild vs guild server with extremely high stakes.

MNWatchdog 10-29-2008 11:48 PM

No bankers is pointless unless you limit IPs to 1 or everything is nodrop. People will just log in a PvP immune toon and hand them off their loot.

kedra 11-01-2008 07:00 PM

Another small update:

Players will be given full control over the creation of guilds by means of an in-game command. Only one player will be needed to create a guild, so players can potentially create their own personal guild if they want to. This will be instantaneous; there will be no need to wait for admin to facilitate it.

Of course, players can't just keep creating guilds, they will have to disband their current guild before making a new one. I will manually monitor the guilds that are created to make sure the names are appropriate.

Zones are looking like...
Start / Safe Zone: Tutorial
Toxxulia Forest
Rivervale
North Freeport
Field of Bone
Warslik's Woods
+1 High-end raid/group encounter zone
+1 'Special' zone

Also, players will only be able to bind in the tutorial zone.

That's about all I've got for right now. I'm going to work on getting a website up eventually.

kedra 11-03-2008 04:36 PM

I've thrown together a website and forum. I'll mostly be announcing updates there now if anyone is interested in keeping up with this.

http://cohpvp.net/

Estrang 11-04-2008 12:35 AM

Quote:

Originally Posted by kedra (Post 159463)
Another small update:

Players will be given full control over the creation of guilds by means of an in-game command. Only one player will be needed to create a guild, so players can potentially create their own personal guild if they want to. This will be instantaneous; there will be no need to wait for admin to facilitate it.

Of course, players can't just keep creating guilds, they will have to disband their current guild before making a new one. I will manually monitor the guilds that are created to make sure the names are appropriate.

Zones are looking like...
Start / Safe Zone: Tutorial
Toxxulia Forest
Rivervale
North Freeport
Field of Bone
Warslik's Woods
+1 High-end raid/group encounter zone
+1 'Special' zone

Also, players will only be able to bind in the tutorial zone.

That's about all I've got for right now. I'm going to work on getting a website up eventually.

I like seeing two cities as pvp zones, awesome!

Lenowin 11-20-2008 08:58 PM

I would play the hell out of this server, keep us updated :)


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