Ok I think I found my problem. I was able to die properly and actually zone after dying, then I was able to retrieve my corpse!
Seems the emulator does not like to be compiled with the following CFLAGS changes to each makefile: -fomit-frame-pointer -fforce-addr I was using these in my make files along with -march=athlon-xp Once I removed the -fomit-frame-pointer and -fforce-addr and recompiled with out bots enabled all worked properlly. Gonna recompile now with bots enabled and see what happens. Should I just be changing the march= in the make files or are there other safe optimizations I can use? I have tried adding -O2 to each one or changing the ones that are -O to -O2 with out issues. |
This still happens with bots enabled when a bot dies. But not when a PC dies. The only thing in my make files is -march=athlon-xp where there is a -march=i686 in the makefile. I have been using this since before 0.7.0 with no issues. Will like to this on the bot thread.
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More testing more notes:
Seems to be a lot more stable now but here is what I have found so far. PC death = no crash Bot death = sometimes crash, sometimes they will crash the zone other times they wont. I have been just killing a bot one at a time, sometimes the first death does it sometimes it takes 2 or 3 bot deaths to crash the zone. I summon them one at a time and just send them at Grand Master Glox in East Cabilis then FD until they are dead. If I can get stand up and still do things like con npc's, use merchants, cast spells etc then I am good. But if I can't do anything then the zone crashed and I gotta kill the game. |
oof sounds like you have a binary issue bud..
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This issue is fixed in Rev 355, seems it was an issue related to the bot code.
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