EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Development::Server Code Submissions (https://www.eqemulator.org/forums/forumdisplay.php?f=669)
-   -   Rest State HP and MP Bonus (https://www.eqemulator.org/forums/showthread.php?t=27866)

ChaosSlayerZ 05-11-2009 05:06 PM

this is all wonderfull - I belive Trev was working on this for a while and never quite got it - or did oyu Trev? =)

anyway one question:

'Character:RestRegenPercent'

percent of what? of default player regen? or of total health per tick?

so if i set this to 100 - full healing in 1 tick?

Derision 05-11-2009 05:15 PM

You regen RestRegenPercent of your MaxHP every 6 seconds, so yes, setting it to 100 should regen all your HP in one tic.

trevius 05-11-2009 10:57 PM

Quote:

Originally Posted by ChaosSlayerZ (Post 169526)
this is all wonderfull - I belive Trev was working on this for a while and never quite got it - or did oyu Trev? =)

anyway one question:

'Character:RestRegenPercent'

percent of what? of default player regen? or of total health per tick?

so if i set this to 100 - full healing in 1 tick?

Yeah, I did get it done and it worked well, accept for the aggro check issues. At the time, I don't think people were getting added to the hate list properly in all cases that they should be. Healers were able to regen while healing during a fight. Other than that, it did work though. But, the nice thing about this is that Derision was able to implement the rest timer in SoF, which is just awesome :) It is nice to see some of the first new features being added in SoF that aren't quite available in Titanium.

ChaosSlayerZ 05-14-2009 11:17 AM

Oh Trev one more quetsion - does your implementation was taken out of current code and rules? Or do we now have both of them in there? =)


All times are GMT -4. The time now is 12:14 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.