Dude, That sounds kickass...I know something I really hated about EQ as it went on was the ability to go anywhere almost instantly...whatever those stupid books were I remember taking a lvl 3 to like a lvl 60 zone in a couple minutes which wouldn't be a problem if I had, had to walk there, but the problem is I just like....appeared there lol...it made me feel less adventurous...and eventually I just stopped..
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I always thought that some of the mob levels in many dungeons were quite off. Running into level 1 mobs in BB or CB for example. Also these dungeons capped out quite low, it is easily possible to go to CB, only to outlevel the place in an hour with accelerated exp. 12-20 would probably work better than the 4-14 it is right now.
I'd love to play on your server too. |
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I appreciate the interest / questions. :) |
reeq
This is actually one of the best ideas ive ever heard of on eqemu forums.. people either try to make it pure classic (which doesnt work with low population) or too easy (which people get bored of very quickly).. i like your inbetween approach with keeping certain classic aspects of the game but adding your own custom ideas.. that how you make a good server.. keep up the good work bro
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Taking out soulbinders is actualy bad idea.
I remember my melee days when I traveled on foot from Gfay to Erudine and spent next 3 HOURS /shouting /ooc /crying until someone showed up who was willing to bind me. Caster IMHo had too much luxury on traveling around. If melees can't bind - neither should casters =P |
I'll keep soul binders up for consideration, but right now they've been removed.
Getting binds, sows, ports (etc) as a melee was part of the hardship of playing one of those classes and something I enjoyed as a community builder. Maybe I'm just a masochist. |
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It would be unreasonable to expect the population to be anywhere near as large as Live's was at the beginning. Maybe include Soulbinders as well as NPC teleporters at each spire that would teleport you for a fee, at least until the population picks up? |
well consider this- why should 2 clases out of 14 (wiz, druid) have a build-in cash generator working for them? The "economic" value of the class should never be balanced vs its "gameplay" value.
You should not be geting FREE ports only cuase you playing a wizard - you can have ability to access the travel spell, but then spell should come at STEEP reagent cost. There is a good reason why my friend's Sk was dead broke at lev 45, while my druid was siting on 60k cash at the same level (this is in 2001) Please note- I do not actualy propose you do it this way - this is your server and you can paint sky green if you wish - I only speaking my mind out :cool: Quote:
So no class has an economical bonus |
any updated info on this server?
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I for one wouldn't suffer to see the Soul Binders and Teleporters disappear. I know it's not convenient to search this out, but it WAS the essence of the game for a long time.
There were times where I would be miserable as a wizard because I didn't have Clarity and it took 8 minutes to regenerate a full bar of mana. Or the times when I didn't have a res, and would have to run a country mile back to my body. Loving a druid camping nearby, because I hadn't camped Jboots yet, and needed a SoW to make my kiting easier. As a wizard, I sacrificed those wants / needs to have a standout bonus for transportation. I still to this day will remember the hours long trek I made from Erudin to Gfaydark at level 6 (before they changed Kithicor). I think the main point would be to change the content in between travel points enough to intrigue an explorer to WANT to see what's in between, as opposed to it just being the same boring landscape (a eerily similar plight to a long commute to work.) As a small rant, I dislike how the mentality in gaming today is that the gamer is empowered to whine about inconvenience to make the game easy to play. As the gaming population and game market has increased, it seems like the push in gaming is to get the maximum amount of people playing and tons cash in your pockets versus created a quality game that is what it is regardless of how many people decide to play. I hope the emulator world can be large enough to accommodate people who truly desire a tough challenge, and those who want Soulbinders, Teleports, 5xXp etc. I'm really intrigued by your server idea. I'm almost always amused when work people do for free and/or enjoyment and it turns out a better product than what people do for pay. |
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