No not always in Kerra Ridge it's just wherever and whenever.. Some times there some times in other zones...
I asked them what they were doing before the crash and they said nothing other than clicking on the other player.. And in all cases of this crash it seems it's players clicking on other players that cause the crash and never any NPC's involved.. Is there any more BT commands i could do to help you guys figure this one out ?? I'll do anything at this point lol |
Mort's code isn't pure emu, nor is it 100% up to date (although it's much more recent than it was a few months ago). So chances are there is some other code around line 45.
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My code is the same as anyones honestly other than a few very minor changes... always tried to do my own thing except recently i have found that my fellow artists and myself need to hopefully gain some type of community effort hehe ..
My database however is probably pretty old school or something.. Gaeorn are you not on IRC anymore I think i have a solution for all of this if you just will contact me please :) |
What's up with the nulls in the characters' names?
Code:
(gdb) print iOther->name Code:
(gdb) print iOther->name |
Here is a few more that seem a bit different
Code:
Core was generated by `./zone'. Code:
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Yet another strange Crash
Code:
Core was generated by `./zone'. |
Quote:
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simple and sweet
it's like this the zone # and name is not found by the server. i looked in the exe and can match up opcodes with zone name short and long name of zone and zone number. the address are corrcect for the long name but missing the short name of the zone was expecting the short name of the zone in the code. question on the bot AI are you refer i have seen the opcodes for that as well inside exe file. looks like programer need to rewrite that looks like is calling wrong opcodes and needs to be fix and recompiled. what program do you guys use i use this etu program 80) |
So how do I go about fixing this ? Download maps or what
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Just an update, I replaced all my map files with the latest current stuff and it seems some of the crashing has cleared up thanks for that suggestion..
I have some NEW ones I guess (maybe not though could be still related) only difference here is that it seems like it's a mob now instead of a player.. Code:
Core was generated by `./zone'. |
At least that crash has a function name we can check into. I'll see if I can look into this in the next day or so.
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that is a ref to what andmetal said above on 1-16-2010
What's up with the nulls in the characters' names? |
Wow still getting these , and Now i know for sure it is BOT related, which on my end they are called GOONS but all i did was change the #bot commands and descriptions to #goon didn't mess with anything else... anyway here is the most recent crash which was just after giving the player his new goon from my RA promo...
Code:
Core was generated by `./zone'. |
did you change this too i think your error is coming from this
they still have the name bot like Botowner an exmple. #1 0x00000000008b77cf in Bot::AI_Process (this=0x18c3400) at bot.cpp: 2147 if(BotOwner->qglobal || (GetAppearance() == eaDead) || BotOwner->IsBot()) |
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