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-   -   default.pl (https://www.eqemulator.org/forums/showthread.php?t=30793)

Akkadius 10-16-2010 08:12 PM

Quote:

Originally Posted by joligario (Post 193179)
Trevius worked this issue and it should be fixed as of r1705.

Aye I saw that, pretty awesome!

trevius 10-18-2010 08:13 AM

Yeah, it seems to work well for me so far, but let me know if anyone sees issues with it.

thepoetwarrior 10-22-2010 12:29 PM

Thank You Very Much Trevius!!!! Awsome Update!

thepoetwarrior 10-28-2011 01:08 PM

Weird issue with default.pl for pets/npcs.

The quest/zonename/default.pl overwrites any other default.pl is is GOOD.

The quest/default.pl only works if there is some dummy default.pl in quest/templates/default.pl

Hope makes sense. Don't know why. Found out through trial and error. If there is no default.pl in the quest/templates/ then the one in quest/ wont work.

Noticed this when swapping out default.pl (for pets) with the Halloween Event default.pl that I have for this year. Weird how I got it to work.

Any ideas?

trevius 10-28-2011 01:42 PM

I am not exactly sure what you are saying is an issue. I would recommend against using default.pl for pets, because of how default.pl works.

As you mentioned, default.pl loads from the current zone folder before it tries loading from templates. I am not sure how you had one that worked in quests/ directly. Nothing should be loaded directly from quests/. If you want a globally used default.pl (or any other) file, it should be in quests/templates/.

I don't run a default.pl in templates, because it is much better to be used from zone folders. I also don't use default.pl for pets, because it is MUCH better to just make individual scripts for each pet and keep those in the templates folder. Basically, you look at the spell and find the name that the spell uses to load that pet, and make a file named for that. Some examples are skel_pet_72_.pl or SumAirR17.pl and so on. It does make it a bit of a pain to manage if you want a lot of pets to use scripts, but it still works better than using default.pl for it.

I use the default.pl for scripts of trash NPCs and anything that might be used by multiple NPCs. To prevent any unscripted pets or temp pets from using the default.pl for the zone, I add the following at the top of every event in the default.pl:

Code:

        # Prevent pets or charmed NPCs from loading the default.pl
        if (!$npc || $npc->GetOwnerID() || $npc->GetSwarmOwner())
        {
                return;
        }


thepoetwarrior 10-28-2011 11:44 PM

We use the default.pl so players can hail any pet in any zone to use their own pet as a buff bot, and manage giving pet items, etc. Works pretty well, with npc < 1000 in the file etc.

For our Halloween Event we used default.pl and within it have if $zonesn eq "name" for killing random trash in certain zones to spawn Halloween Bosses, etc.

I did this way back when I had less exp. I'd probably do it different today. Yes, having a pet_name.pl file for each of the many pets would be a pain, but probably more efficient.

I still don't understand if the default.pl goes in /quest/ or /quest/templates/ or both? How is it handled? Seems to work the way I have it. Going to try to put the same script in both locations now. Thanks for help as Always Trevius.

trevius 10-29-2011 12:03 AM

Nothing that I am aware of will load directly from /quests/, you would want to use /quests/templates/ for any globally loaded scripts. If you put a script only in quests, it shouldn't work. If you put one only in templates, it should.

thepoetwarrior 10-29-2011 01:02 PM

I have confirmed the global default.pl works in /quest/ not /quest/templates/

Can you test this on your server maybe? I hate to argue, but its working opposite of what I'm being told.


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