Are you reusing the same boat NPC? There is an issue about scripts across zones if you are using the same NPC. Only thing I could think of after that is code logic.
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I am yeah
I have two boats in OOT - 999184 that goes in one direction and 999185 that goes the other 999185 is also used in butcher and freeport |
The scripts may be running into each other. You should have 1 ID number for each boat. So you should have 4 id numbers.
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Ok I am pretty sure that the issue is that NPCs do not path in static zones if there are no players in it. I am not 100% certain but I would guess this is the case. Scripts still seem to run though as qglobals get set and what not.
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Here's the current version that occurs when the boat spawns (which it is doing and is setting the global to val: 1)
Code:
#OOT - Boat from BB to FP |
here's the script that spawns the boat when the zone boots up for the first time.
Code:
sub EVENT_SPAWN { |
I have implemented a unique ID for every spawn involved now with qglobals enabled on each
The situation is still the same. The NPC does not trigger an event when it reaches a waypoint (if it does) when nobody is in the zone. Gaah! :-) |
Quote:
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Issue Resolved!
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