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Definitely sounds like a schema issue- a shift in the field order most likely. I'll need to download and update to this db version to check the issue.
I'm working on this tonight, and I'll report when I discover the fix GeorgeS |
Ok, discovered the problem, and it's easy to fix (short term), however whenever a schema change occurs, this will always break the tool. I have decided to rewrite the core schema decoding code to accept new schemas, but will take a few days to re-write. It's a big task, but should be better in the long run.
GeorgeS |
Thanks George!
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I fixed the schema issue, and the program now checks database builds against itself, and won't run when a table issue is encountered.
I'm working on the spawngroup editor now - adding npc's to multiple groups at once, etc..and other features. A build should be available saturday. ..I did notice quite a few field changes in the latest db build. Stuff like this will break every tool out there. GeorgeS |
Mass editing and pruning of npc's in selected spawngroups now works!
What it can do? You can search for all "bats" in zone=commons and then add/remove a npc of your choice. You can search for all "bats" by either the word "bat" or a specific npc ID within a zone or global (all zones in game) and then add/remove a npc of your choice to the entire spawngroup set. for example, If you create a high ranking "orc", you are able to add it to all selected spawngroups at one shot where npc name="orc" in the spawnentry table. This is a feature Trevius requested, and I am working on the rest of the feature list now GeorgeS Quote:
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NPC and Loot Editor
08.25.01 - Adding/Removing of NPC's to all selected spawngroups is added. Resetting respawntime to selected spawngroups is also added. Look in spawngroup editor under tools Should be live in about 10 minutes GeorgeS ..also built in is the new schema checker on the splash screen. If your npc_types table is different from what the program expects, it will not run. |
Thanks for updating the tool. Encountered a bit of a problem though....program initially launches ok but when I click get started I get an error.
Code:
Run-time error '62': |
Getting the same input past end of file error 62 here as well
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Sorry for the problem. I'm uploading the zip again. Anyway it should be live in a few minutes.
GeorgeS |
It is working great now. Thanks!
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Awesome Tools !!
Just wanted to say thanks for the awesome tools. I've been using the npc
editor for awhile now, and just tried out the spell import/export tool. I have all spells in my DB up to HoT now thanks to that tool :) And most of all it gave me some older missing spells, (such as Temerity). Thank You. |
Very awesome, GeorgeS! I love that we can now see all NPC fields :D
I will test out the new stuff and let you know if I see any issues or think of anything else. very nice update so far, though! |
If I run this on Vista/Windows7 I get the initial graphic with the start option, but it does not allow me click start, nor does it give any errors.
Previous version worked fine... Any ideas? Kayen |
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Here's a screen shot of the splash screen. If this is a case of unrecognized database it would be nice if there was an easier way to quit than killing the process manually. http://img340.imageshack.us/img340/3...ashscreent.png |
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