NP !! While I do suck at C++, I am fair - midland on PERL and SQL stuff hehe :)
|
I tested it and unfortunetely, it does not work. :(
All gnoll and orc models are now human male. |
That's your Client seeing them as a human male.. Now your diving into the individual zone character text file. You may also go to the human males and do a #gender 0, or #texture 0, or #texture 1, , 2 , 3 , 4 etc and see what happens. Some times those can mess it up so it won't show up.
|
I know you can change old model orc to new model orc in the classic world. but not so much to change new model to old model in revamp zones. I guess you got to tweak and mess with the client files for it to work.
|
Logged onto my test server with Titanium, SoD, and UF. As expected everything looks pre-change on Titanium while SoD and UF show the new zone and orc models. So if you are using Titanium and not seeing hte right stuff you got something messed up. My DB is straight from the SVN
|
I am using SoD.
Well, i managed to change the orcs back to old world model. But it needed adding the model to highpasshold_chr.txt. Unfortunetely, gnolls still dont work so far. Referring to EQEmus model list, I added gnn,blackburrow_chr to the .txt file, but that doesnt do the trick. Is there another model anywhere for race 39? |
Okay, I got it working at last!
First, we need the following modified SQL-Statement from KingMort: Code:
-- Change Highpass Hold mobs back to classic Code:
7 |
All times are GMT -4. The time now is 07:39 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.