Do you have .map files (in your server Maps directory) for the SoD zones ?
I've not tried these plugins, but if they use LoS calculations, no .maps could conceivably make them fail. |
I should have said, I'm not sure if the SoD .maps are available online, but if you download this:
http://code.google.com/p/projecteqem...s.zip&can=2&q= Then copy the azone2.exe from that archive to your client directory, to create a .map, run it as so for each zone shortname, e.g.: Code:
M:\Underfoot>azone2 oceangreenvillage |
Just got home, will have to do download azone and do that, thank you!
*edit* I notice most of the files in the map directory have a duplicate copy with an "wtr" extention. I was only able to generate the map though. Regardless, the plugin now works, thank you for your assistance! |
I believe wtr is the water map. Presumably awater.exe builds those.
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ahh thank you!
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Glad you got it working!
I don't think the water map stuff works for the EQGv4 files yet, which is all of the newer ones, but I could be wrong. I actually have .map files created for all zones through SoD, but I included all of the objects in them as well and they are pretty large compared to the older map files. I don't think we have enough space on the google SVN for maps for me to upload them, and I don't currently have access to that SVN to upload them anyway. My maps folder is a few GBs in size as it is. |
Hey I apologize but I can't for the life of me figure out how to use any plugins. I tried following what you said above but for instance, #reloadquests just says command not recognized. I've added the plugin to the eqemu\plugins directory and have tried every combination of "#plugin" and "#filename" "/plugin" "/filename" humanly possible! Any help would be more than appreciated! Thanks!
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Quote:
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You use plugins in scripts. The first post has an example of a script with plugin usage.
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