Well what do you guys think in your own opinion will you be returning as a free player?
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I wonder how that would work I have 4 accounts the main account has higher lvl players started back in 2002. I'll have to look into that more.
I could talk to my guild again let them known how i'm doing. This might shed more light on Hot as i have it enabled on eqemu. This would make it better for everyone to get there client updates just an idea. |
Speaking of client updates, with this free model I doubt any bundle releases will be sold that Emu can advance on. With patches constantly etc... this could hamper our progression to "keep up" or add new content past the last client compatibility.
That is the idea that kinda sucks but hey it would allow more packet collecting and better refinement of what we actually have. I for one may look into collecting what is needed. Thats about the only reason I would go on live. |
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http://store.steampowered.com/search...term=everquest I don't know if they actually updated the EQ2 client download on Steam at that time, but it is possible. Once EQ1 makes the switch to FTP, I am hoping to see it available that way on Steam and maybe they have just been waiting to do their updates until the F2P change happens. At least we can hope that is the case :P I also agree with what Lillu said about EQEmu or EQLive losing players to one another. There are many players on EQEmu that probably spend more playing on the EQEmu server they are on than it would cost them to have a subscription to Live for a long time. People are willing to pay for something they enjoy and find worth their money. Many EQEmu players are just the more casual type that don't have the endless amounts of time to play that it takes to make good progress on Live. Though, some are big boxers that might be interested in playing live if they could get away with using MQ2 there to control a crapload of characters. If any servers were going to lose players to EQLive F2P, it would probably be a small amount of the Live-Like servers such as PEQ. Though, most PEQ players have well established characters and probably would not want to start over again. I think most custom servers on EQEmu would be pretty unlikely to lose players. I suggested on the SOE forums years ago that they should allow custom servers that are run by players, as I think that would have a huge impact on their player numbers, but I am sure they think it would be impossible to properly implement a system that would allow that. |
Good to know. I wasn't a huge EQ2 fan. Dropped after the first huge nerf that killed my ranger. So my knowledge of that was null.
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http://www.cinemablend.com/games/Wor...lay-33227.html |
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Feq: All three membership levels give you the House of Thule expansion and access to nearly 13 years' worth of gameplay and diverse zones. The latest expansion, Veil of Alaris, is also available for purchase and will grant you full access to all the features and content of that expansion Accounts 2. I don't play EverQuest or any SOE games, but I do have a Station account. Can I try EverQuest using my old Station account info? Yes you can! Click here http://launch.soe.com/everquest/ to download the game now. |
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As for Steam, you're right. As Trev said, Valve promoted EQ2 when they went F2P and dumped client updates. Anyone who uses Steam a lot may want to keep an eye out around March to see if SoE/Valve does the same for EQ1. It may mean a client update which MAY mean VoA on EQEmu. -Danyelle/Miku |
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Admittedly it is a different game now than when I played on live, but I think there's far more to see and do to allow you to decide if you like the game in the EQ F2P model. |
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It's really just a clever way to lure people back to Live, rehook them, then force them to pay. Though I doubt any of that was ever in question lol. Ironically if anything this will be more beneficial to Emu players than it is to those that still play Live. For one, people can go buy Underfoot from Steam and no longer have to worry about how to fix the missing files. Just set up a free account, patch a copy of your client to Live, and drag and drop files. No issues with legality or file distribution. Not to mention the possibility of Steam promoting this and updating the clients which can result in a VoA client for EQEmu (Which those that already bought SoD/UF could likely get for free) which opens up stuff like player housing etc for custom servers to fiddle with once it's coded in. |
I totally worded that wrong and didnt get the right point across that I was trying to make, but hey some of you took what I said and trampled me like a fallen jockey at the derby.
So to clear it up, what i was trying to point out was that it makes sense for SOE to move EQ1 to the f2p model now because it is the direction the company is going in, with ALL of its products, past, present and future. Keeping one buisness model makes alot more sense in the overall scheme of things. EQ1 is doing just fine for subscriptions. It has paid for itself (and the development of just about everything SOE/SCEA has done in the past 13 years (Playstation 1 Developement was soley funded by EQ profits as stated in the 10 year EQ anniverssary book)) many, many times over. It was never in danger of closing down in the near, or far future. The best line from FanFaire two years ago was the DEV's response to how long does EQ have left. The DEV said, "Its not a question of how long will Everquest last, but a question of which one of you're kids will be working on the game as a deveolper in the future." That pretty much nailed SOE's commitment to keeping EQ1 going as long as it can. |
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