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-   -   Vendor Prices Are Incorrect on Latest Compile (https://www.eqemulator.org/forums/showthread.php?t=36153)

Akkadius 12-28-2012 07:00 PM

Quote:

Originally Posted by blindaviator (Post 215684)
Sorry it has been a number of years since I have played around with these servers.

Where and how do i apply the updates to cure the merchant price bug?

I have downloaded the SVN and compiled the newest build.. Do I source in the updates in SQL directory with numbers greater than my current build (2294)??

Developers are working on a fix right now, you should expect someone to respond to this thread when it is resolved.

blindaviator 12-28-2012 07:03 PM

Quote:

Originally Posted by Akkadius (Post 215686)
Developers are working on a fix right now, you should expect someone to respond to this thread when it is resolved.

KLS said in an earlier post that it was fixed last night. Was that the merchant prices or the zone line issue or did I misunderstand something?

Akkadius 12-28-2012 07:15 PM

Quote:

Originally Posted by blindaviator (Post 215687)
KLS said in an earlier post that it was fixed last night. Was that the merchant prices or the zone line issue or did I misunderstand something?

Yeah there are some related issue that are being worked on. Just standby

blindaviator 12-29-2012 08:52 PM

I may have found a temporary fix for the merchant prices. I changed the Merchant:UsePriceMod in rules_values to false and restarted server. All the prices on vendors seem to be normal now. I have since restarted the server many times and the prices are holding.

Can anyone else try this and verify?

Akkadius 12-29-2012 10:08 PM

Quote:

Originally Posted by blindaviator (Post 215728)
I may have found a temporary fix for the merchant prices. I changed the Merchant:UsePriceMod in rules_values to false and restarted server. All the prices on vendors seem to be normal now. I have since restarted the server many times and the prices are holding.

Can anyone else try this and verify?

It should be fixed now in the latest SVN regardless of peripheral changes.

It was an issue bigger than merchants themselves that needed to be addressed. The memory indexing that rules had built in memory in was one problem, while data types being used handling rules was another. With this system being inconsistent all kinds of things can stop working as intended.

Let me know if a recent SVN compile doesn't work for you.


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