inside client_mods.cpp
Code:
if(val>255 && GetLevel() <= 60) This Code OVERWRITES the Rule confirmed Had to remove all instances of this code to get the hardcap on stats to go away for players level 60 and lower. |
To increase the stat cap for characters of any level you will need to modify GetMaxStat and CalcSTR/AGI etc. Simple as that.
I don't use any of the rules etc. |
I already did that in the post 2 posts before yours. :)
|
It looks like the CalcSTR/calcSTA changes are in the source already now, but the getmaxstat did not make it in.
However, even with the getmaxstat change, Caps are STILL 255 for any level, whats going on? |
Nevermind - I figured it out, please ignore
|
So, what is the current way of removing stat caps. I've imputed the changes mentioned in this thread to no avail. Still capped at 255 in-game.
Any detailed instructions on how to do this would be much appreciated. Thx |
Inside the rule values table to change the StatCap.. and if it is not there add it :)
|| *ruleset_id* || *rule_name* || *rule_value* || *notes* || || 1 || Character:StatCap || 2500 || Sets the Max Statistics Cap for PCs. 0 = feature disabled || |
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