Most zones post GoD are rather incomplete in regards to faction setting and stats. You can make changes to the NPCs in OoW and any other zone you choose through the npc_types table. I would highly recommend taking a look into georges tools though. The interfaces make editing the database very user friendly. To make NPCs aggro however you will want to edit their faction id. An ID of 79 is a general KOS faction.
As far as getting to WoS through the guild porter, I believe your normal accounts cant get their because OoW+ zones have a minimum status setting by default since PEQ has not reached those stages, so they keep those zones off limits to their players. You can change these settings in the zone table of the database by editing the min_status to 0. |
Here are the only errors that were reported in any of the logs.
--------------------------------------------- [11.30. - 22:08:09] Starting Log: logs/eqemu_error_zone_3992.log [11.30. - 22:08:09] Path File ./Maps/steamfontmts.path not found. [11.30. - 22:11:08] Path File ./Maps/steamfontmts.path not found. [11.30. - 22:13:43] Path File ./Maps/steamfontmts.path not found. [11.30. - 22:17:58] Path File ./Maps/gfaydark.path not found. [11.30. - 22:19:25] Path File ./Maps/guildlobby.path not found. [11.30. - 22:21:10] Path File ./Maps/ecommons.path not found. [11.30. - 22:24:23] Path File ./Maps/guildhall.path not found. --------------------------------------------- [11.30. - 22:09:26] Starting Log: logs/eqemu_error_zone_3184.log [11.30. - 22:09:26] Path File ./Maps/dragonscale.path not found. [11.30. - 22:11:41] Path File ./Maps/lopingplains.path not found. [11.30. - 22:14:01] Path File ./Maps/lopingplains.path not found. [11.30. - 22:17:17] Path File ./Maps/lfaydark.path not found. [11.30. - 22:19:45] Path File ./Maps/guildhall.path not found. [11.30. - 22:22:29] Path File ./Maps/freportw.path not found. [11.30. - 22:24:02] Path File ./Maps/guildlobby.path not found. [11.30. - 22:26:42] Path File ./Maps/iceclad.path not found. I have redownloaded and redone the server a few times already, and I have not found these .path files in any folder or subfolder. I don't know if these missing files would cause quest npc's to intermittently answer hails, or seeing incorrect graphics for particular mobs, or having an incorrect image in the guild hall or not. Thank you MarioMario. I tried it with my 250 flagged account and the guild portal still didn't work. I can only go to pre pop zones. I can set the teleporter to another zone like dragonscale hills, but when I step into the porter nothing happens. Again that is with a 250 flagged account, not gm flagged and xp and level set to 65. I found the gm commands and leveled the character up to 65, without being gm flagged, just to try the porter as a level 65 toon. |
Inside of the guild hall quest folder, the player.pl is where your problem lies. This is where the answer for the pop up occurs.
Code:
sub EVENT_POPUPRESPONSE { |
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When you say intermittently respond to hails, I assume that you are not standing close enough to the NPCs. Incorrect graphics for mobs may be the client for the era of zone you are going into. Not all zones are complete. |
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a little slower then.
no. content. after. GoD. is. ready. to. be. used. end of discussion. |
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http://www.eqemulator.net/wiki/wikka...ssingFilesList
If you want to do a bunch of work you can have post GoD zones working. (Basically they need db/quest work done) |
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I got everything on the server side running except for the Mercenaries. I attempted to follow some suggestions on this forum for incorporating them, but the files they mention don't appear in any of my server, sql, or source folders.
Instead I think I will just give up on the idea of Mercs on the server and re configure the whole thing without the bots. Thank you for your help guys. |
Mercs and bots are two different things...
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Merc merchants don't hail and you can't click on them. I have been looking at some of the remedies on the boards, but some of the files they mention ie.. the .sql files for the mercs aren't anywhere in the download/source section, or anywhere in any of my sql folders. Other quest npcs like the exterminator NPC's located in each beginning cities don't respond to hails or give out their quests. Other quest NPC's in PoK for example will not answer hails, no matter how close you are to them, unless you speed click 15 or 20 times, others it doesn't matter how many times you click they won't respond, they just stand there with their name and armor quests or what ever quests appear over their name. The wayfarer brother hood NPC in Freeport doesn't respond to hails, the one in RatheMountains does. These are things I don't even know where to start to try and fix. Quest mobs: Some of the Quest npc's answer hails and give their quests. Others don't. For example The Karanna mob in Bastion of Thunder won't answer hails after he spawns so you can't leave the tower. The seeker mob in Temple of Ro, for the cleric epic 1.0 quest, doesn't respond or is listed as existing when he does spawn. I attempted to hail him and didn't get a response. When I attempted to despawn him I got you need to target an npc to use this command. When I depopped the whole zone he was still there. I logged out, restarted the server and logged back in. When he finally did respawn I still couldn't target him or get any response, or indication, from gm commands that he was even there. Again, I am not experienced in perl, or sql programming, but I would like to get these problems solved. I am thinking maybe redoing the entire server with the newest sql database might resolve some of these, but they have been issues since I started doing this. I have only been doing this though, for a few weeks when I first found out about this site and these programs. So I am an extreme newbie both to this site and to running this server, but I am learning a lot from doing it, and I do know my way around a computer. Are there any .pdf guides that can help run and administer the server? Thanks so very much all your help. |
Actually mercs are now built into the code, just need to activate them via sql queries to enable them as they are not enabled in the deafult peq db, bots, in reference to EQEMU, are an optional build, when you run cmake, there is an option to build "bots", but, unfortunately the process of building "bots" is not enough to enable them.
So they are, in eqemu terms two different but similar entities..The bots and mercs function almost exactly alike, with the exception the bots can be used to build whole raids, but they act almost like mercs, as they have similar code. But with bots you can give them gear as you acquire it... I wrote about this a while back, in this thread: http://www.eqemulator.org/forums/showthread.php?t=37295 |
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