When changing core function behavior. It is wise create a rule to offer a before and after that you can choose as the operator. As with all systematic core changes
|
Ok..definitely looks like you have more attacks dual-wielding empty fists.
I'm still not sure why it was originally coded that way..but, I will take a closer at the attack code. I agree..it doesn't make sense why no one else couldn't use both fists in a fist fight. One thing I did find was that as a monk's level increases, his (her) fist damage rating increases..but, that doesn't correlate to d-w'ness of fists. Since I didn't change the original effective behavior, I'll look into this at a future date. I'm really trying to finalize the item/inventory code in this rework so I can move on to all of the calling code and database changes, and don't want to get side-tracked on this project (again...) Funny thing about that 'margin of error' with the object..what if ripostes go off with an object and not an empty hand? PRE-POST EDIT: Yes, I will add a rule for that :P |
Quote:
Riposte rate was roughly consistent across both samples, and not high enough to confuse the result which is why I left it in. Eq designers opted for a simple combat system compared to many other mud codebases around at the time.. so personally I wouldn't look for complexity to mirror live, simplest is probably closest :) |
All times are GMT -4. The time now is 02:25 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.