With the code I have it would be as easy as setting the helmtexture to the proper herosforge id. You can mix and match herosforge and regular armor textures.
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Was this ever merged into the main repository? I've run into this problem as well (with the texture GM commands not working), so I assume not. Just want to check first though.
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Just checked my source. The code appears to be in there (checked zonedump.h). I'm guessing there's another problem then, because the # commands aren't working as I'd expect.
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