bump to LAN address:
Code:
<tcp ip="127.0.0.1" port="9000" telnet="enable"/> Code:
<!-- Chatserver (channels) information. DO NOT EDIT --> |
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I saw that hours ago, though it was only 5 then. My guess is, they're getting into the world but not zones. Cannon, what does your virtual servers (or whatever Belkin calls them anymore) settings look like? If you cannot provide a picture, then, which ports, which protocol (TCP/UDP/Both) do you have opened for EQEMU? And lastly, I am assuming you restarted the server after making the changes? |
Good find on the 0 missing, i updated that commented out the other two addresses up top and restarted the server.
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<tcp ip="127.0.0.1" port="9000" telnet="enable"/>
should this be disabled? |
http://www.canyouseeme.org/
Let it find your WAN IP (i.e. leave it alone) and put in port 5998 and report back. |
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Reason: Connection timed out |
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80 / 80 192.168.0.4 80 / 80 svat TCP Yes 24.205.54.146 80 / 80 192.168.0.4 80 / 80 svat UDP Yes 24.205.54.146 9000 / 9000 192.168.0.4 9000 / 9000 svat TCP Yes 24.205.54.146 9000 / 9000 192.168.0.10 9000 / 9000 svat eqemu UDP Yes 24.205.54.146 10235 / 10235 192.168.0.10 10235 / 10235 EQMAIL UDP Yes 24.205.54.146 10234 / 10234 192.168.0.10 10234 / 10234 EQEMU Chat UDP Yes 24.205.54.146 7000 / 7400 192.168.0.10 7000 / 7400 EQEMU UDP Yes |
how about the 9000 port TCP was still going to the security camera?
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I'm not familiar with a Belkin virtual servers (aka port forwarding) that requires a WAN address in it, as is (the router) normally is what has the WAN address.
Print Screen, load up MS Paint, Shift + Insert, then visit imgur.com or something. Or, for the first entry set, tell us how the router has the fields labeled. 9000 according to your eqemu_config.xml is for Telnet, which I mentioned, you likely do not need to have it enabled and it has no bearing on game/client connections. Unless I'm misinformed. |
where does the eqemu login server get my external ip from?
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<http port="9080" enabled="true" mimefile="mime.types" />
does this port need forwarded? |
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