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-   -   Lake Rathe Gnoll Camp Won't Spawn (https://www.eqemulator.org/forums/showthread.php?t=39623)

provocating 05-04-2015 01:01 PM

Oh yeah plenty. The necro in Qeynos Hills is one of them, I think the name is Pyzjin. Also there is of course Kithicor. If you need more just ask.

Riklin 05-04-2015 02:52 PM

I've checked Kithicor and the higher undead are there all the time, I seem to recall the higher undead were only there at night and leave during the day.

Not completely sure what others to check or more to the point, what specific events to check for in other day/night configured zones...

provocating 05-04-2015 02:53 PM

Well that in itself tells you something is not working. They should disperse in the morning.

Riklin 05-04-2015 07:01 PM

Here is the eqtime.cfg that came with the 2015-02-13 source.

Code:


1000
20
1
0
8
3633
1423821662


provocating 05-04-2015 07:47 PM

Hmm, mine looks different.

This is my reference one that I copy over to my directory at start.

Code:

1000
20
1
0
7
3541
1397811661


Riklin 05-04-2015 08:27 PM

Doesn't the spawn_events table change based on ongoing time? I'm not completely certain about any of this, but if I shut down the server, revise the the eqtime.cfg file to your values, won't it no longer match the spawn_events table?

Again if I completely misunderstand how this works, please forgive me...

provocating 05-04-2015 08:42 PM

I copy my file over every time I start my server and seem to have zero issues with day/night cycles. I am not sure how it actually works with the file, but since I started copying it over every time no one has complained about that type of spawn.

gibroni 05-04-2015 09:07 PM

I made a new server two months or so ago. also using the feb 13 db and did copy over the eqtime file included in that to my server folder. made a group of toons and leveled em up to level 20 and then took a break. saw this post so I decided to go look at this on my server. I have the same thing going on. no gnoll spawn in lakerathe and only high level undead in kithicor. waited two cycles in that zone seeing if would happen to work. but no go. So wondering what else could be happening? I did read about the eqtime file having to be copied over to server and maybe having to wait a cycle. so I made sure I did that when I built the server, just never tested out the cycles until I saw this post.

Riklin 05-04-2015 10:30 PM

I tried provocating's eqtime.cfg file and the results are no different. IT's been 2 cycles now and no gnolls in lake rathe, and no pyzgin in qeynos hills.

Yet the date is populated (not 0000), so I think that means the time file is working, but the day/night transition does not appear to be occurring.

provocating 05-04-2015 10:32 PM

I will verify my day/night is working.

provocating 05-04-2015 10:51 PM

Yes, mine is working on Legacy of Froststone and CoN.

Around 7pm or so I saw some despawns and got plenty of Fallen Advisors in Kithicor.

Riklin 05-04-2015 11:30 PM

Based on the results, there is something about the 2015-02-13 source, eqtime.cfg file and possible the data within the source that is causing the day/night spawns to not work. Someone else used that source and eqtime file and have the same results...

provocating 05-04-2015 11:35 PM

My source is months older.

Riklin 05-05-2015 03:14 PM

Since most of not all of the day/night spawns do not work correctly with the source from 2015-02-13, can someone go through the steps (in detail please), to correct this issue? I've tried tinkering with some of the values in the spawn_events table, but they change to something different after the change is made and the table is refreshed.

What steps need to be done to make the day/night stuff work correctly if it does not work correctly with a newly loaded database from the source?

provocating 05-05-2015 03:25 PM

I am just curious. Your NPC's are responding to hails correct?


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