Interesting about unreal. I will keep that in mind. I don't buy the PR BS. Do you think if they dd use the unreal engine and dikumud code that they would tell anyone? lol that would destroy their entire company. I know how it works. Look at the history of linux and bsd and unix. That will tell you the truth of how things happen in the real world. They take unreal engine slap it on dikumud, jumble to code to hide their sources, then hire on people to make quests lol.
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That... sounds again like a clear case of EQ being inspired by DikiMUD, and people misreading that 'based on' meant 'somehow got ahold of the source code'.
The 3D graphical nature of the game would likely have made a text MUD codebase transition even harder than building one from scratch, honestly. Height maps, 3D models, terrain, architecture, sound effects, animations for each and every race and gender, different textures for each one, item icons, item model graphics, water/fire animations, spell particle effects... None of those things would have come from a MUD. |
Unix and linux aren't at all equivalent to the source code of a game. 989 and its later spin-off Verant Interactive built the game from the ground up. In your own quote, the DikuMUD team even stated they didn't believe 989/VI stole their code.
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Check this quote out from that articles comments:
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I personally think Everquest today is running on foxpro with a standard foxpro backend. Probably still on a single core processor.
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I mean when in a sworn statement that it is not based off the DikuMUD code you still think it is?
https://en.wikipedia.org/wiki/DikuMU...st_controversy EverQuest controversy Quote:
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This Marcus guy is going to get me banned again... so many posts, so little willpower to not shit them up!
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http://www.urbandictionary.com/defin...erm=idea%20man |
I say we take a VW bus and throw some wings on it and -- BLAMMO! -- it's a space shuttle! Hehe.
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Hey! Some guy did that with an old impala and a JATO rocket :D
http://darwinawards.com/darwin/darwin1995-04.html |
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There's 0 references to DikuMUD in early binaries of EQ.
Verant/989 used Sony Computer Entertainment's Tegra3D library for rendering and the UI was done in WinAPI (directdraw). |
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