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-   -   Crickets.... (https://www.eqemulator.org/forums/showthread.php?t=40262)

J3wish 12-13-2015 09:58 PM

Usually if there is a good conversation thread up, Kingly usually posts his opinion on the conversation and then it turns into a witch hunt for Kingly. *knock on wood*

Huppy 12-13-2015 10:09 PM

Quote:

Originally Posted by J3wish (Post 245742)
Usually if there is a good conversation thread up, Kingly usually posts his opinion on the conversation and then it turns into a witch hunt for Kingly. *knock on wood*

Well, some people prefer to "do their dirty laundry in publuc", but if I ever had
a beef with someone, I would use the PM system to deal with it.

provocating 12-13-2015 10:11 PM

Quote:

Originally Posted by Huppy (Post 245743)
Well, some people prefer to "do their dirty laundry in publuc", but if I ever had
a beef with someone, I would use the PM system to deal with it.

Sent you a pm.

Huppy 12-13-2015 10:20 PM

Quote:

Originally Posted by provocating (Post 245744)
Sent you a pm.

Hahahaha, That actually made me look, nothing there and OH, (bops my head), lol

provocating 12-13-2015 10:22 PM

Got ya :)

/10char

Kayen 12-13-2015 10:23 PM

Quote:

Originally Posted by provocating (Post 245727)
Anyone notice how dead the forum has been lately? Other than the entertaining posts by MarcusD, nothing has been really happening here. I know some will say that winter is slow for the Emu, but I would think that is the time things would pick up.

We need some good conspiracy theory thread.

Here is my theory.

The project is actually so well developed, maintained and documented that people do not need to constantly run to the forums for help anymore.

provocating 12-13-2015 10:27 PM

Quote:

Originally Posted by Kayen (Post 245747)
Here is my theory.

The project is actually so well developed, maintained and documented that people do not need to constantly run to the forums for help anymore.

Anytime I am developing a script or making a change, I can normally find it here. I do like a good forum conversation though.

Uleat 12-13-2015 10:28 PM

Kayen, that is DEFINITELY a conspiracy theory!!

provocating 12-13-2015 10:32 PM

Quote:

Originally Posted by Uleat (Post 245749)
Kayen, that is DEFINITELY a conspiracy theory!!

You zip up your pants yet? Just saying...

Uleat 12-13-2015 10:36 PM

Quote:

Originally Posted by J3wish
*knock on wood*

Need I say more?

Huppy 12-13-2015 10:38 PM

Quote:

Originally Posted by Uleat (Post 245751)
Need I say more?

LOL

/10nickels

chrsschb 12-14-2015 12:08 AM

I'm with Kayen. Generally only time I need to open my mouth is to help someone else or if I have a complicated question.

Now if I could just get enough players interested so I can implement content the way it was originally designed.

provocating 12-14-2015 12:11 AM

Quote:

Originally Posted by chrsschb (Post 245757)
the way it was originally designed.

Explain please.

chrsschb 12-14-2015 10:38 AM

Quote:

Originally Posted by provocating (Post 245758)
Explain please.

Think mechanics. Imagine a fight that that requires management of 3 separate NPCs, each with their own mechanics. But you can only keep 2 players online at any time (with their bots) and this fight is far too complicated for 2 people to complete. Realistically this fight needs 3-4 real people, but you have to dumb it down because you know you'll never have 3-4 real people playing reliably. Now imagine if you're one of the servers who is anti-bot/anti-merc. Now this 6-12 person fight has to be dumbed down for 1-3 people.

Also keep in mind that the fewer players you have, the less drastic difficulty increases can be. If you only ever have 1-3 players online, the difficulty change between tiers of content is fairly small. We're talking a few points of damage, a few thousand hp, etc. These difficulty changes can be much more drastic when you have a larger player base. This larger player base also allows you to more finely tune the mechanics behind that encounter, potentially creating not only a more difficult encounter, but a much more engaging one.

Simple fights are part of EQ's life, nothing will change that. But some of us have amazing ideas that we really never get a chance to act upon due to limited player-base.

BLUF: I design content months/years in advance, down to minute details. But during implementation reality kicks in and I have to cut things down to the point of crippling the fight.

vithmiris 12-14-2015 11:04 AM

Quote:

Originally Posted by provocating (Post 245744)
Sent you a pm.

^This.... 10 CHAR


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