Of course, if you've ever dug into running sql queries,(with Heidi, etc), there is always other little things to help compensate for item storage.In the following example, it will set all items stackable to 100, (that were stackable to begin with) and also set the weight reduction to 100 on all 8 and 10 slot bags. But this can be played with for the individual preferences.
Code:
UPDATE items SET stackable = 1 |
Quote:
Code:
UPDATE items SET stacksize = 100 WHERE stacksize > 0 AND stacksize < 100; |
Quote:
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Change this code and it will become a 40-slot large backpack.
static uint32 GetDisenchantedBagID(uint8 bag_slots) { switch (bag_slots) { case 4: return 77772; // "Small Disenchanted Backpack" case 6: return 77774; // "Disenchanted Backpack" case 8: return 77776; // "Large Disenchanted Backpack" case 40: return 77778; // "Huge Disenchanted Backpack" default: return 0; // no suitable conversions } } ------------- Only supports ROF but does not support SOD. I don't know where to make the changes for SOD. |
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