Well thank you both for the help. I cant wait to get home from work and try some of this out. :grin:
|
Quote:
However, I would use quest::ChooseRandom in place of Perl's rand. Also, know, that rand(4) would produce fractions (i.e. 0.43456, 1.2235, etc.) so that conditional, while it -could- some year be true as you have it written, if you are insistent on using rand(), then: Code:
my $random = int(rand(3)); Here is an example of something (without iterating through the %itemcount hash for simplicity, as I'm not sure your comfort level of hashes) utilizing an EVENT_ITEM (i.e. trade) event: Code:
sub EVENT_ITEM { |
all my knowledge and familiarity with any of this comes from the wiki introduction to perl scripting, ulitmate perl reference and what I can copy and past from code I find searching the forums/quest folder haha.
|
I'm going a little beyond my comfort level without having at least Perl installed on this PC, but this may do the trick:
Code:
sub EVENT_LOOT { I -think- it will function as closely as what you were after. I used the augment item ID's of what you originally provided for reference of what is going on in the hash of arrays. The key values (ie. 1 and 4) are the item ID's of the main item you're dealing with. Gotta run, good luck. |
$client->SummonItem technically can be passed a slot_id, it's just unlisted on the Perl Ultimate reference page and defaults to 30 (cursor). What you would have to do in the case of a "right click auto loot" instead of a left click on cursor is determine what slot the loot landed in, and then Nuke->SummonItem.
Code:
XS(XS_Client_SummonItem) |
Quote:
(*ninja edit) Updated so that the SummonItem places the newly augmented item where it found the unaugmented (freshly looted) one. |
Sorry for double post - but I also looked into quest::addloot and it *looks* like a fairly simple code change if you are comfortable modifying source. If not, use SummonItem.
Code:
void NPC::AddLootDrop(const EQEmu::ItemData *item2, ItemList* itemlist, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange) { |
I'm finalizing packing before heading out of state. I have NPC::AddLootDrop open now (as a result of revisiting this thread due to your initial post) and, yeah, I see that as well. Actually not much involved, append parameters to the function's existing parameters, if null/undef default to 0 as they are now already so it doesn't break anything, then as you said modify the questmanager calls and Perl/LUA parser.
If this preparing doesn't take too much longer, I'll have a dig at it, otherwise, I'm sure someone else may jump in (which is fine, I need to get back to what I was doing but ADD kicked in, actually it was getting monotonous). |
Quote:
EDIT: Also I love your script. Do you mind if I shamelessly copy a chunk of it to use for finding empty inventory slots for my NPC barter system? At the moment I just summon all the items traded to cursor and let the client handle placing them but with your slot finder section I could find empty slots and summon to those instead. |
Thanks to everyone that replied to this. this is all great stuff.
|
So I finally got some time to play around with this and here is what I have. I went with having a NPC identifing the item as it fits my server even better then the item just dropping plus by adding a fee it adds a small money sink. And its not hard to just make a dummy (unidentified) item for each item. One thing I could not get to work was aug6. I could only ever get it to work up to aug5. It would leave the slot blank and then eventually just stop working. I also found if i didnt set up a random for each aug it would pick the same number for all 5.
Code:
sub EVENT_ITEM{ Thanks again for all the input. This works great. :) |
I added augment support to $npc->AddItem() and quest::addloo0,, I never thought of something like this, so I'm glad you brought this up. Hopefully you can make use of it, but you'll have to wait until this pull request is merged so you can pull the code down and use augments in these functions.
|
"Usage: Client::SummonItem(THIS, item_id, charges=0, attune=0, aug1=0, aug2=0, aug3=0, aug4=0, aug5=0, slot_id=30)"
The perl api isn't coded to handle the extra aug slot. Not easy to change since it would break any pre-existing scripts based on the 5-augment code. |
Kinglay Karab for duh wein
|
Not quite the original intended purpose but I can confirm $client->SummonItem works great when supplying a slot id. I used ghanja's code to iterate through inventory slots and then summon items direct to a free one in my trading system. Kind of moot now that KK has fixed the loot ones, but good to know nevertheless!
|
All times are GMT -4. The time now is 07:39 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.