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-   Archive::Quests (https://www.eqemulator.org/forums/forumdisplay.php?f=624)
-   -   Have a suggestion or request or bug report? Post them here. (https://www.eqemulator.org/forums/showthread.php?t=5981)

Drawde 04-22-2003 03:34 AM

A trigger for when the NPC kills something (or a player character!), something like EVENT_KILL, would be useful, particularly for guards. And a command to make the NPC attack the player interacting with them.
Also, a cash value in EVENT_ITEM would be useful (e.g "if(itemcount(1000)==1 && cashvalue>="50") "

killspree 04-22-2003 09:22 AM

I think EVENT_SLAY is for what you described Drawde.

Wes 04-27-2003 02:52 AM

There is going to be many many fixes in the next release including the "!" "(" ")" bug, i've changed the way it parses the script and it is way more flexible then before.

You can use either like:
say("something here"); or
say(something here);.

EVENT_ATTACK has been fixed, for some odd reason the code was left out, possibly in a merge.

Btw i've made it so every function() requires a ";" after it to parse just for fucks sake so it will be a more realistic language :).

Added in the ability to //comment a line or

/*
comment
out
more than 1
line
*/

Also i'm working on a quest editor, http://eq-domain.hypermart.net/test.bmp .

I haven't given an update in a while because I have been extremely busy in real life. Send me some feedback.

used_pawn 05-25-2003 07:44 AM

having dialog when the NPC is attacked is good, how about when an NPC aggros? you know..."Halt in the name of Antonious Bayle" when the qeynos guards aggro on a dark elf hehe.

also, a way to give faction hits and the ability to zone (self or target) to zone,x,y,z

thanks!

Elrach 05-26-2003 03:15 AM

I created a new function for sending someone to any zone. Check it out in this thread:

http://forums.eqemu.net/viewtopic.php?t=8016&highlight=


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