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-   -   Proposed new kick equation (https://www.eqemulator.org/forums/showthread.php?t=6723)

a_Guest03 04-26-2003 03:11 AM

Can someone get me logs of a fight with an uber mob (need kick and bash damage and slam damage) so that I can learn max/min damage?

I could also use STR/kick skill/offense/level for any of these guys that are kicking, if that is available.

a_Guest03 04-26-2003 03:33 AM

New theory:

Hypothesis 1: A foot is a weapon with a certain damage/delay and damage bonus.

Hypothesis 2: Damage bonus of the basic kick is 1 for all levels (okay, it's theory here), but it should follow the same rule as an offhand weapon, 1 DB.

Hypothesis 3:The weapondamage is a constant (7 or 6 or whatever).

So, assuming the previous points are true, we plug in the foot into the maxdamage equation:

Initial belief -
DB[kick] = 1
weapondamage[kick] = 7
maxdamage = ((Strength + Skill + level)/100 * weapondamage) + DB
maxdamage[kick] = ((Strength + skill + level)/100 * 7 + 1

I chose several weapondamages to plug in, and 7 struck my fancy.

A level 1 gnome (80str?), with 1 skill can kick for 6.74 (or 6)
A level 1 ogre (160str?), with 1 skill can kick for 12.34 (or 12)

A level 20 gnome, 100str, with 105 skill can kick for 16.75 (or 16)
A level 20 ogre, 180str, with 105 skill can kick for 22.35 (or 22)

A level 65 gnome, 180str, with 252 skill can kick for 35.79 (or 35)
A level 65 ogre, 255str, with 252 skill can kick for 41.04 (or 41)

Updated belief -

AK sent me some log file that had kick damage minimum 47 (it says 1, but that's a mistake - trust me) at level (assuming) 55+ I'm positive that's flying kick. That's great! So, using my calculations - damage bonus is somewhere near 46 or 47. I plugged in separate values to get about what I thought flying kick weapon damage would be. I'm guessing it's 20 or 21. Max damage for 20 is 162. Max damage for 21 is 168. So I'm guessing it's weapondamage 20, weapondamagebonus of 46, basic equation:

DB[flyingkick] = 47
weapondamage[flyingkick] = 20

maxdamage[flyingkick] = (STR + flyingkickskill + level)/100*20 +1 +46

You can simplify it to:
maxdamage[flyingkick] = (STR + flyingkickskill + level)/5 + 47

but I wanted everyone to see that the equation is derived from the basic melee equation, and thus can just have values plugged into melee code.

How does this theory sound?

AK1121 04-26-2003 04:30 AM

Actual data
 
Actual data parsed from the logs of a lvl 59 monk :
Quote:

kick damage:
total damage = 141145
hits count = 1971
average = 71.61
min damage = 1
max damage = 166

punch damage:
total = 1718047
hits = 42929
average = 40.02
min = 1
max = 177
notice that this is a monk's damage..

i think a close formula would be :
Code:

maxdamage = ((Strength + level + skill) / 10 * 7) + (level / 10)(level/10) + ( rand()%level )
it is an estimate based on the values.

Full log parsing will be up shortly on
http://ak1121.no-ip.info/logs.zip

-- editted --

wrong URL :oops:
i try to keep it up as long as i can, add a mirror if u can

AK1121 04-26-2003 07:05 AM

update
 
Code:

maxdamage =((strength + skill + level)/100 * weapondamage) + (offense * 9 / 21) + damagebonus[level];
formula a_guest came up with and I edited to make more accurate

u truely are a genious GN =)

(if u calculate for the stats we had earlier, u get 167 as the max)

http://ak1121.no-ip.info/damagesim.exe
http://ak1121.no-ip.info/damage.cpp

Gonna implement it into the code as soon as it is finalized... Any logs we get from any level will be muuch appreciated

a_Guest03 04-26-2003 08:53 AM

We're one in the same. Thanks for the input - we'll test that out. Your damage bonus - which equation did you use? 1h weapon bonus?

killspree 04-26-2003 10:59 AM

The kick equation works fine, but the melee equation above my post is horribly off. :p

AK1121 04-26-2003 08:49 PM

no, its a damage bonus table that i invented =P if i could get more logs of different levels, both high and low, i could make it more accurate.

The current table is in the source of my damagesim =)

AK1121 04-26-2003 08:54 PM

Code:

maxdamage = ((Strength + level + skill) / 10 * 7) + (level / 10)(level/10) + ( rand()%level )
is disgustingly off, killspree ;) i dunno what i was thinking :P

anywayz the second one isnt off, it worked for lvl 59, and 52, with a relative error of 1% around

i need lower level data thou =)

killspree 04-26-2003 10:50 PM

Important to note, those kick numbers from the 59 monk are probably flying kick - can't get kick and flying kick confused, but it looks like from the max that it is indeed flying kick.

AK1121 04-27-2003 03:34 AM

ummmmm hmmmmmm =)
says kick... but a monk's kick ownz0r over warrior kick

thats y we need raw data =)

a_Guest03 04-27-2003 03:40 AM

No monk at 65 still uses "kick", "round kick", "eagle strike", etc. They use flying kick. Much of the warrior kick I'm seeing is along the lines of 8, 15, etc.

killspree 04-27-2003 01:06 PM

Monk "kick" isn't actually that much better than warrior "kick" if I remember from my days of leveling a monk - the exact reason most use flying kick instead. ;)

The reason it says kick in the log is because I guess the EQ devs weren't THAT creative, and left the message the same for flying kick as it is for normal kick. :p

AK1121 04-28-2003 12:24 AM

lol =)
look on the bright side, now we have a new flying kick equation that works ;)

a call to all warriors out there.. SEND US UR LOGS =) whatever level they might be

a_Guest03 05-03-2003 03:11 AM

bump

Trumpcard 05-05-2003 01:30 PM

Ok Guest, spell it out for me, this thread is confusing, and I'm not sure what you're wanting to use as the defacto equation...


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