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-   -   EXP modifier patch (https://www.eqemulator.org/forums/showthread.php?t=7366)

Bigpull 06-11-2003 03:06 AM

The point i was getting at is they changed the class modifers so that hybrids and other classes that were originaly penalized got bonuses, for exampls sake lets say the paladin mod was 0.9, it would now be 1.1, so if i killed a mob before and it gave 100 exp i would have got 90, now however i get 110 because my exp table is much steeper than my buddy the warrior with his 1.0 mod

Trumpcard 06-16-2003 10:45 PM

Im going to try and merge this today as it seems to be valid, it just gives you some places to modify the exp rate based on how fast you'd like to see leveling on your server.... Putting a modifier via variables makes more sense than making it a hardcoded equation.

Trumpcard 06-17-2003 11:07 AM

This has been merged and pushed out to CVS.

Can you validate it and make sure it looks right ?

Grabbing the variables correctly, just want to make sure EXP is updating as it should.

Note that I only applied the first update with 3 modifiers.. EXPMod, AAXPMod and GroupEXPBonus. Once everything looks ok with that one, I'll apply the next set of mod's.

Pull down CVS and let me know how it's working. From system out's seem to indicate it's working as expected, but I want to make sure you see the same results.


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