The .CFG files seem to small to me to have this kind of effect. I'm kind of at a loss to explain it. I'm not familiar at all with the server code, so I have no idea how #spawn works. I'm guessing that the server uses the player's x,y,z position and places a mob at that point. Now why your race is a factor is anyone's guess...perhaps the locations reflect your eye level, not your "feet level"? Any emu devs have any insight?
By the way, how's the zone building coming along? WC |
yeah it's the 1st person camera height, in an odd sort of way. It's pretty obvious if you do a #size or alter the race. As for the protruding thru the floor there's some sort of collisioning system/info in there somewhere?
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:D Hey can someone send me the link or post it here for me to get openzone 1.8 and the readme on how to use it ive been using 3dstudio max to make zones in the past
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It's on the eqemu homepage. Click on "files" link to the left and download Windcatchers latest 2.0 version from sourceforge.
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