Now that I'm at my computer, I can see that you should do the following:
1) remove the =true; at the end of the line you added in mob.h 2) recompile Not sure if initialization is necessary...try it and see if this does anything for you. Regards, krich |
thanks a million krich , that did the trick :)
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Spoke too soon, this is wierd, when I swap that around it allows the random waypoints to continue past 1st waypoint , but it stops all the patrol/circle at thier 1st waypoint.
Any ideas? Didn't make much sense to me. Is there more than one timer? one for each style of path? |
Anybody have any ideas about this , would be nice to have pathing working correctly , so we can see ALL the npcs move that are supposed to be moving.
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