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-   -   Question to Devs about waypoint commands (https://www.eqemulator.org/forums/showthread.php?t=8683)

krich 07-23-2003 11:58 AM

Now that I'm at my computer, I can see that you should do the following:

1) remove the =true; at the end of the line you added in mob.h
2) recompile

Not sure if initialization is necessary...try it and see if this does anything for you.

Regards,

krich

tcsmyworld 07-23-2003 01:09 PM

thanks a million krich , that did the trick :)

tcsmyworld 07-24-2003 03:50 AM

Spoke too soon, this is wierd, when I swap that around it allows the random waypoints to continue past 1st waypoint , but it stops all the patrol/circle at thier 1st waypoint.
Any ideas?
Didn't make much sense to me.
Is there more than one timer? one for each style of path?

tcsmyworld 08-03-2003 05:41 PM

Anybody have any ideas about this , would be nice to have pathing working correctly , so we can see ALL the npcs move that are supposed to be moving.


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