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If you want to help, look at the magelo drop data and see what ideas you come up with for using it. I'd love to hear more ideas about how best to use that data. |
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To make use of many more packets would require a different kind of collecting, which would be more interactive. The collecting this tool currently does best works when there is no interaction at all with the zone other than maybe checking merchants for merchant lists. Maybe in the future, other types of collects could be made that collect things like tasks, loot drops, spell sets on NPCs, or any other number of things that require considerably more time to collect enough info for it to be useful. Most of that stuff would probably be better off just adding it manually after a little research from various websites. Though, tasks might be one thing we could get enough info from without much time, but Derision would be much better to answer that. |
Just a minor suggestion, can the zone data and zone_points query be given checkboxes as well? If they are checked, they will be in the log uncommented, if unchecked they will be completely ignored?
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1.4 is up in the downloads section:
Changes: Code:
==05/31/2010== |
I've done multiple zones and seen the quality extract, but PoK for some reason is just completely jacked up. There are multiples of spawns, and all on the guard pathing and I have redone the collect 4 times after the initial one which I took about 20-30 minutes to do to get the 170 merchant lists in the zone.
Here is the .pcap and the .sql, let me know what you think. http://www.sendspace.com/file/wclue5 |
My first thought is you probably have the original PEQ spawns for POK which use different ID ranges than my app generates, and so it doesn't remove them.
If you do select id, spawngroupID from spawn2 where zone='poknowledge'; and you get ids not in the range 202000 - 202999, then that is the issue. You will need to manually trawl through your DB and delete the original PEQ data for that zone. If that's not the problem, let me know. |
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I sourced the SQL into an otherwise empty test DB and browsed through it, and didn't see any obvious duped spawns.
I don't feel inclined to take the time tonight to create a DB cleansed of PEQ PoK data so I can actually source the SQL in and test it in game, but if you don't figure out what the problem is, I'll see if I can get to it during the week ahead. |
Actually, I do see dupes, for #Tzudani Emissary of Veeshan (lots of them). The packet dump shows lots of OP_ZoneEntry packets for him, as if he spawned
mulitple times during the collect. I'll look at it further tomorrow. |
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I've brushed off the old PEQ repo for logs and started posting what we have so far at http://www.projecteq.net/logs
You'll need to create a PEQ forum name and log in (http://www.projecteq.net/phpBB2) first, but then anybody is free to upload and download any logs they have, or logs in the repo. All of the logs currently up are zipped/rarred SQLs using EQExtractor 1.4. However, if you wish feel free to post the pcaps. Please don't post SQLs created with anything less than 1.4, as they aren't very versatile among different databases. |
Thanks cavedude! i should be finished by tonight and have about all new SOD zones collected.
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Just uploaded entire TSS and almost entire SoD minus some Void versions.
8 D |
uploaded the entire DoD zones minus instances. I sourced in the Dreadspire Keep into my test server and it really populates everything. even the pathing. Cool to even see Master Vule there haha. That's is so awesome. I will try to get some DoN in also. I may even open up a 2nd account to start doing instances for DoN and DoD.
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The only duped spawn I could see is that Veeshan Emissary guy which Live is constantly spawning and immediately killing. I have found it is not unusual to see mobs pathing around buildings or walls to actually walk through them on occasion, which I believe is due to you being out of the range at which you get constant movement updates for them, at some point during the packet collect. The only other thing I noticed was the player mounts that got collected. I'll fix that in the next release. |
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I've wiped my PoK slate, #repop and 0 NPC's. When I simply reenter my 35 minute collect with the 170 merchants I get duplicates of NPC's everywhere, NPC's pathing everywhere, NPC's not even close to their remote location way across the zone. I thought it may have been pre-existing grids but that's not it. |
Odd. What I did was shutdown the server completely, executed:
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delete from spawn2 where zone like '%poknowledge%'; If you do #npcstats on each occurrence of the same duped spawns, are they both the same npcid and spawngroup (and in the 202nnn range ?). |
Sorry to keep being a bother, but checking Zones Points and Zone Config outputs the entries commented out. Any chance that can be changed?
Also, how difficult would it be to add an option to UPDATE npc_types instead of INSERT? If checked, the SQL may look like: Code:
UPDATE npc_types set field1 = $field1, field2 = $field2 where name = $name and id >= @StartingNPCTypeID and id <= @StartingNPCTypeID + 999; I can't thank you enough, this seriously is the best parser EQEmu has ever seen! My hope is the next version of the PEQ database will have every zone supported by our client at least spawned with doors, objects, fog, etc. |
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Finally, you are not being a bother at all. Of anyone, you know best as to how a tool like this needs to work from a user's perspective :) |
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UPDATE npc_types set field1 = $field1, field2 = $field2 where name = $name and id >= @StartingNPCTypeID and id <= @StartingNPCTypeID + 999; Do you only want a selected number of fields included in the update, like face, texture, etc ? |
Yes, I know in my case if I choose the UPDATE option, I'll only be looking to update the npc_types, and will leave all other options unchecked.
That's a good thought, about NPCs with the same name and different levels or other critical stats. What I am mainly looking for is the appearance data, so yes if the query could be limited to textures, face, the various color and hair columns, armortints, and melee columns, etc that would be ideal! Also, I noticed the Drakkin specific appearance columns aren't parsed, are they not sent? No big deal if not. The data I am working with now is far more detailed than ever! |
Good catch about the drakkin data. I decode it from the packet, just don't include it in the INSERT. I'll include that in the list of things to add.
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I've only posted TSS and SoD because I felt I had all of the zones. I have quite a few bits and pieces of others
EDIT: Yes Derision I got PoK to work after some trial and error, but there was a dramatic difference which makes no sense but yeah 8 D. |
Will this work for Test Server? If not, is there a way to get it to work?
Was thinking best way might be to testcopy and do some suicide runs. |
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What are you trying to say? |
Answered my own question. Appears to work fine on Test Server.
Anyway, I noticed when running collects in The Void, the spawn of Zebuxoruk is not logged. Verified with Akkadius' collects that he uploaded as well. He's a special merchant that you buy from using Chronobines. |
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He probably has classification of a different merchant type which isn't in Derision's script to filter and capture.
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I'm gathering as much of PoR as I possibly can without the instances. I will have all of the statics tonight. As well as DoN statics. So whoever is doing collects I would work on another expansion.
Although there are some very very dynamic zones such as "The Devastation" where there are several factions of NPC's within a zone and they take each other over, I am collecting it as well as I possibly can. Because sitting in Devastation isn't going to get the zone collected thoroughly because we need working faction ID's to make it all work. And then they have weapons and armory that spawn as a result of a certain faction taking over a zone, such as walls and catapults. Rage is similar. |
I got all the DoD and PoR zones. the one I got for devastation is the Bolvark spawns. I labeled it on the PEQ log site. Also got most of the revamps zones. I'm currently working on GoD instance zones.
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the 'Dump Packets' button for the Void zone to figure out why Zebuxorok isn't being included, if you or Steve could email it to me at DerisionEQ at gmail.com |
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I'm at work right now and don't have the current source code with me, but it must be a simple bug that I will fix tonight. I'm thinking that maybe the extractor is always missing the first NPC in the zone, and since Zeb is the only NPC in the Void, then it is noticeable. |
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