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-   Development::Database/World Building (https://www.eqemulator.org/forums/forumdisplay.php?f=596)
-   -   so you want to edit npc's (https://www.eqemulator.org/forums/showthread.php?t=19459)

Angelox 06-13-2006 11:09 PM

Quote:

Originally Posted by GeorgeS
NPC's can be shared/re-used in any zone i.e certain bats can be found everywhere. So what you need to do is go into spawneditor and add that npc into the spawngroup, so yes you can but not directly in npc editor.

I think your question is valid, however I think adding that functionality is complex and may yield errors in the database.

I'm off now to make the spawneditor ready for 0.7.0-800 06/07/2006 build date.

-edit - now the spawneditor should be 0.7.0-800 compatible. A few feature enhancements such as error checking is added .
You can now type in the npcid and the program responds with npcname automatically.
Also, clicking on the npc row (in spawnentry grid) will populate the NPC_search pop-up and you can thereby search for the npc that way.

http://66.159.225.58/eqemu/GeorgeS_EqEmu_Files.zip

GeorgeS

I still can't get it to run for me, I always get the same error on any version;
a runtime error followed by "unknown colum 'spawnentry.spawn_limit' in 'field list'

The version spawn editor I have is 06.08.01.

GeorgeS 06-14-2006 02:43 AM

Found a bad sql query refering to the old db schema. This new version I just compiled works fine on my machine, but dl it and see if it works for you.
new ver# is 06.08.03, just released

GeorgeS

Angelox 06-14-2006 05:57 AM

Quote:

Originally Posted by GeorgeS
Found a bad sql query refering to the old db schema. This new version I just compiled works fine on my machine, but dl it and see if it works for you.
new ver# is 06.08.03, just released

GeorgeS

Hi- I tried the links, the must be down? post me a link when you can. and if you need a place to post your downloads, I have my own server here running for 6+ years now, you're welcome to some space.

Thanks

Belfedia 06-15-2006 12:30 AM

Quote:

Originally Posted by Angelox
Hi- I tried the links, the must be down? post me a link when you can. and if you need a place to post your downloads, I have my own server here running for 6+ years now, you're welcome to some space.

Thanks

Download working for me ???

Angelox 06-15-2006 12:55 AM

Quote:

Originally Posted by Belfedia
Download working for me ???

Hi, it is now thank you, although editor posted is same one from before.
Also, I noticed a small bug in the npc_loot_editor : if I search for an item with a " ' " in it, the program crashes. example: "Muramite's Sheild" ( I just did that, hehe!). This has been a small problem with all versions, on both database.

GeorgeS 06-24-2006 09:45 PM

should be now fixed


http://66.159.225.58/eqemu/eq.html

GeorgeS

Angelox 06-24-2006 11:48 PM

Quote:

Originally Posted by GeorgeS
should be now fixed


http://66.159.225.58/eqemu/eq.html

GeorgeS

These are the same executables as before? they don't all work for me

Angelox 06-25-2006 01:36 AM

Quote:

Originally Posted by Angelox
I still can't get it to run for me, I always get the same error on any version;
a runtime error followed by "unknown colum 'spawnentry.spawn_limit' in 'field list'

The version spawn editor I have is 06.08.01.

Same bugs in these too

GeorgeS 06-25-2006 05:33 AM

...finally found the bug
 
I found the issue finally. I tried it on all db's cavedudes and peq and it should now work for you.
The correct version should be 'Spawn Editor 6.11.00'

If you see any other issues in the other utilities, pls let me know.

GeorgeS

Angelox 06-25-2006 07:14 AM

Quote:

Originally Posted by GeorgeS
I found the issue finally. I tried it on all db's cavedudes and peq and it should now work for you.
The correct version should be 'Spawn Editor 6.11.00'

If you see any other issues in the other utilities, pls let me know.

GeorgeS


Thanks for your work, heres a few problems.

I switched back to PEQ.

Spawn Editor - when I go to create a new id in spawn editor, it crashes with a runtime error and Unknown column "condition" in "field" list. I tried in Befallen and Harbingers.

Loot Editor -
In Harbingers Spire, when I click on a mob with body Id of 34 it crashes with Run-Time error 9, "Subscript out of range". I'm mostly working on populating harbingers with npc's, loots, spawns, etc.

Grid Editor from the start appears ok, I really haven't started using it yet.

Tradeskill Recipes gives me an OCX error when i start it - Component "TABCTL32.OCX" not regged - I probably can figure that one out, but I'm not really into tradeskills yet.

GeorgeS 06-25-2006 10:34 AM

ok, fixed those issues.

Spawn Editor 6.11.02
-fixed condition field for EQEmu-0.7.0-806 compliancy (ignore condition field to prevent incompatibility issues with 0.6.6)
Spawn Editor 6.11.00
-fixed issue of creating a new spawngroup. Program should now handle both cavedudes and peq database schemas properly

NPC and Loot Editor 6.11.00
-fixed bodytype not found error.

TradeSkill Recipe Editor 0.2.1
-TABCTL32.OCX error? You must register the provided ocx with included resources/register_ocx.bat

Grid Editor 6.09.03
-Examined the mysql connection string, and verified all programs using the connection class can use non local ip i.e 192.168.1.3

Angelox 06-25-2006 11:24 AM

Quote:

Originally Posted by GeorgeS
ok, fixed those issues.

Spawn Editor 6.11.02
-fixed condition field for EQEmu-0.7.0-806 compliancy (ignore condition field to prevent incompatibility issues with 0.6.6)
Spawn Editor 6.11.00
-fixed issue of creating a new spawngroup. Program should now handle both cavedudes and peq database schemas properly

NPC and Loot Editor 6.11.00
-fixed bodytype not found error.

TradeSkill Recipe Editor 0.2.1
-TABCTL32.OCX error? You must register the provided ocx with included resources/register_ocx.bat

Grid Editor 6.09.03
-Examined the mysql connection string, and verified all programs using the connection class can use non local ip i.e 192.168.1.3

All working now very nicely, thank you!
I ran the bat file "register_ocx.bat" , and now tradskill works as well.
I hope you don't mind my posting bugs if I find more, I don't want to be more of a pain in the a-- than what I must be.

Your web page looks very nice btw - don't know if it's new, but at least its new for me.


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